[gd_scene load_steps=6 format=2]

[ext_resource path="res://Levels/Door.tscn" type="PackedScene" id=1]
[ext_resource path="res://Levels/Level.tscn" type="PackedScene" id=2]
[ext_resource path="res://Levels/DoorConnections/00_link_01.tres" type="Resource" id=3]
[ext_resource path="res://Levels/DoorConnections/01_99.tres" type="Resource" id=4]
[ext_resource path="res://Scenes/Player/MissilesPowerup.tscn" type="PackedScene" id=5]

[node name="Level_01" instance=ExtResource( 2 )]

[node name="TileMap" parent="." index="0"]
tile_data = PoolIntArray( 393216, 0, 4, 393217, 0, 196609, 393218, 0, 196609, 393219, 0, 196609, 393220, 0, 196609, 393221, 0, 7, 458752, 0, 131075, 458757, 0, 131075, 655360, 0, 196608, 655361, 0, 196609, 655362, 0, 196609, 655363, 0, 196609, 655364, 0, 196609, 655365, 0, 196610 )

[node name="OutDoor" parent="." index="1" instance=ExtResource( 1 )]
position = Vector2( 88, 144 )
connection = ExtResource( 4 )
new_level_path = "res://Levels/Level_99.tscn"

[node name="InDoor" parent="." index="2" instance=ExtResource( 1 )]
position = Vector2( 8, 144 )
scale = Vector2( -1, 1 )
connection = ExtResource( 3 )
new_level_path = "res://Levels/Level_00.tscn"

[node name="MissilesPowerup" parent="." index="3" instance=ExtResource( 5 )]
position = Vector2( 47, 146 )
