[gd_scene load_steps=8 format=2]

[ext_resource path="res://Scenes/Enemies/Enemy.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/Enemies/FlyingEnemy.gd" type="Script" id=2]
[ext_resource path="res://Assets/Enemies/FlyingEnemy.png" type="Texture" id=3]

[sub_resource type="CircleShape2D" id=1]
radius = 4.0

[sub_resource type="Animation" id=2]
resource_name = "Fly"
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 5 ]
}

[sub_resource type="CircleShape2D" id=3]
radius = 4.0

[sub_resource type="CircleShape2D" id=4]
radius = 4.0

[node name="FlyingEnemy" instance=ExtResource( 1 )]
script = ExtResource( 2 )
MAX_SPEED = 40

[node name="Sprite" parent="." index="0"]
texture = ExtResource( 3 )
flip_h = true
hframes = 6
frame = 1

[node name="Collider" parent="." index="1"]
shape = SubResource( 1 )

[node name="AnimationPlayer" parent="." index="2"]
autoplay = "Fly"
anims/Fly = SubResource( 2 )

[node name="Collider" parent="Hurtbox" index="0"]
shape = SubResource( 3 )

[node name="Collider" parent="Hitbox" index="0"]
shape = SubResource( 4 )

[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="." index="6"]
position = Vector2( 7.15256e-07, -2.5 )
scale = Vector2( 0.7, 0.65 )
[connection signal="screen_entered" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_entered"]

[editable path="Hurtbox"]

[editable path="Hitbox"]
