[gd_scene load_steps=7 format=2]

[ext_resource path="res://Scenes/Enemies/Enemy.tscn" type="PackedScene" id=1]
[ext_resource path="res://Assets/Enemies/PlantEnemy.png" type="Texture" id=2]
[ext_resource path="res://Scenes/Enemies/PlantEnemy.gd" type="Script" id=3]

[sub_resource type="Animation" id=1]
resource_name = "Animate"
length = 2.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.4, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 5 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.6 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [  ],
"method": "fire_bullet"
} ]
}

[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 8, 7 )

[sub_resource type="CircleShape2D" id=3]
radius = 6.0

[node name="PlantEnemy" instance=ExtResource( 1 )]
script = ExtResource( 3 )

[node name="Sprite" parent="." index="0"]
position = Vector2( 0, -8 )
texture = ExtResource( 2 )
hframes = 6
frame = 5

[node name="AnimationPlayer" parent="." index="2"]
autoplay = "Animate"
anims/Animate = SubResource( 1 )

[node name="Collider" parent="Hurtbox" index="0"]
position = Vector2( 0, -7 )
shape = SubResource( 2 )

[node name="Collider" parent="Hitbox" index="0"]
position = Vector2( 0, -7 )
shape = SubResource( 3 )

[node name="EnemyStats" parent="." index="5"]
max_health = 3

[node name="BulletSpawnPoint" type="Position2D" parent="." index="6"]
position = Vector2( 0, -9 )

[node name="FireDirection" type="Position2D" parent="." index="7"]
position = Vector2( 0, -14 )

[editable path="Hurtbox"]

[editable path="Hitbox"]
