Missiles unlockable
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2e1bcbc225
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0f3f6f0133
12 changed files with 82 additions and 3 deletions
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@ -3,10 +3,12 @@ class_name PlayerStats
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var max_health = 4
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var health = max_health setget set_health
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var missiles_unlocked = false setget set_missiles_unlocked
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var max_missiles = 3
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var missiles = max_missiles setget set_missiles
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signal player_health_changed(value)
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signal player_missiles_unlocked(value)
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signal player_missiles_changed(value)
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signal player_died
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@ -23,3 +25,7 @@ func set_health(value):
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func set_missiles(value):
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missiles = clamp(value, 0, max_missiles)
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emit_signal("player_missiles_changed", missiles)
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func set_missiles_unlocked(value):
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missiles_unlocked = value
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emit_signal("player_missiles_unlocked", value)
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