Missiles break bricks
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parent
632d927938
commit
2e1bcbc225
5 changed files with 40 additions and 4 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Scenes/World/TileMap.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Scenes/Player/Player.tscn" type="PackedScene" id=2]
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@ -10,6 +10,7 @@
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[ext_resource path="res://Scenes/Enemies/FlyingEnemy.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Scenes/Enemies/PlantEnemy.tscn" type="PackedScene" id=9]
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[ext_resource path="res://Scenes/Enemies/CrawlingEnemy.tscn" type="PackedScene" id=10]
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[ext_resource path="res://Scenes/Objects/Brick.tscn" type="PackedScene" id=11]
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[node name="World" type="Node"]
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script = ExtResource( 3 )
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@ -50,5 +51,20 @@ rotation = 3.14159
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[node name="CrawlingEnemy" parent="." instance=ExtResource( 10 )]
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position = Vector2( 72, 160 )
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[node name="Brick" parent="." instance=ExtResource( 11 )]
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position = Vector2( 111, 96 )
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[node name="Brick2" parent="." instance=ExtResource( 11 )]
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position = Vector2( 111, 112 )
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[node name="Brick3" parent="." instance=ExtResource( 11 )]
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position = Vector2( 111, 80 )
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[node name="Brick4" parent="." instance=ExtResource( 11 )]
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position = Vector2( 111, 64 )
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[node name="Brick5" parent="." instance=ExtResource( 11 )]
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position = Vector2( 111, 48 )
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[editable path="Player"]
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[editable path="Player/Hurtbox"]
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