FlyingEnemy
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parent
11b0e77b48
commit
3d940d26c0
12 changed files with 1543 additions and 1380 deletions
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@ -17,7 +17,7 @@ script = ExtResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="Hurtbox" parent="." instance=ExtResource( 2 )]
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collision_mask = 8
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collision_layer = 8
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[node name="Hitbox" parent="." instance=ExtResource( 4 )]
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collision_mask = 4
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19
metroidvania/Scenes/Enemies/FlyingEnemy.gd
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19
metroidvania/Scenes/Enemies/FlyingEnemy.gd
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@ -0,0 +1,19 @@
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extends "res://Scenes/Enemies/Enemy.gd"
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export (int) var ACCELERATION = 100
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var MainInstances = ResourceLoader.MainInstances
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onready var sprite = $Sprite
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func _physics_process(delta):
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var player = MainInstances.Player
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if player != null:
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chase_player(player, delta)
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func chase_player(player, delta):
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var direction = (player.global_position - global_position).normalized()
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motion += direction * ACCELERATION * delta
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motion = motion.clamped(MAX_SPEED)
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sprite.flip_h = global_position < player.global_position
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motion = move_and_slide(motion)
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62
metroidvania/Scenes/Enemies/FlyingEnemy.tscn
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62
metroidvania/Scenes/Enemies/FlyingEnemy.tscn
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@ -0,0 +1,62 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Scenes/Enemies/Enemy.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Scenes/Enemies/FlyingEnemy.gd" type="Script" id=2]
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[ext_resource path="res://Assets/Enemies/FlyingEnemy.png" type="Texture" id=3]
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[sub_resource type="CircleShape2D" id=1]
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radius = 4.0
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[sub_resource type="Animation" id=2]
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resource_name = "Fly"
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length = 0.6
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3, 4, 5 ]
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}
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[sub_resource type="CircleShape2D" id=3]
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radius = 4.0
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[sub_resource type="CircleShape2D" id=4]
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radius = 4.0
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[node name="FlyingEnemy" instance=ExtResource( 1 )]
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script = ExtResource( 2 )
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MAX_SPEED = 40
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[node name="Sprite" parent="." index="0"]
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texture = ExtResource( 3 )
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flip_h = true
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hframes = 6
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frame = 1
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[node name="Collider" parent="." index="1"]
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shape = SubResource( 1 )
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[node name="AnimationPlayer" parent="." index="2"]
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autoplay = "Fly"
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anims/Fly = SubResource( 2 )
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[node name="Hurtbox" parent="." index="3"]
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collision_layer = 8
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collision_mask = 0
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[node name="Collider" parent="Hurtbox" index="0"]
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shape = SubResource( 3 )
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[node name="Collider" parent="Hitbox" index="0"]
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shape = SubResource( 4 )
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[editable path="Hurtbox"]
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[editable path="Hitbox"]
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