FlyingEnemy

This commit is contained in:
Felipe M 2021-02-09 18:47:23 +01:00
parent 11b0e77b48
commit 3d940d26c0
Signed by: fmartingr
GPG key ID: 716BC147715E716F
12 changed files with 1543 additions and 1380 deletions

View file

@ -1,17 +1,19 @@
extends KinematicBody2D
const DustEffect = preload("res://Scenes/Effects/DustEffect.tscn")
const WallDustEffect = preload("res://Scenes/Effects/WallDustEffect.tscn")
const PlayerBullet = preload("res://Scenes/Player/PlayerBullet.tscn")
const JumpEffect = preload("res://Scenes/Effects/JumpEffect.tscn")
var PlayerStats = ResourceLoader.PlayerStats
var MainInstances = ResourceLoader.MainInstances
export (int) var acceleration = 512
export (int) var max_speed = 64
export (float) var friction = 0.25
export (int) var gravity = 200
export (int) var jump_force = 128
export (int) var wall_slide_speed = 48
export (int) var wall_slide_speed = 42
export (int) var max_wall_slide_speed = 128
export (int) var max_slope = 46
export (int) var bullet_speed = 250
@ -42,6 +44,10 @@ func set_invincible(value):
func _ready():
PlayerStats.connect("player_died", self, "_on_died")
MainInstances.Player = self
func _exit_tree():
MainInstances.Player = null
func _physics_process(delta):
just_jumped = false
@ -67,10 +73,9 @@ func _physics_process(delta):
sprite.scale.x = wall_axis
wall_slide_jump_check(wall_axis)
wall_slide_drop_check(delta)
wall_slide_fast_slide_check(delta)
wall_slide_drop(delta)
move()
wall_detach_check(wall_axis)
wall_detach(delta, wall_axis)
if Input.is_action_pressed("fire") and fireBulletTimer.time_left == 0:
fire_bullet()
@ -174,6 +179,7 @@ func wall_slide_check():
if !is_on_floor() and is_on_wall():
state = WALL_SLIDE
double_jump = true
create_dust_effect()
func get_wall_axis():
var is_right_wall = test_move(transform, Vector2.RIGHT)
@ -185,8 +191,18 @@ func wall_slide_jump_check(wall_axis):
motion.x = wall_axis * max_speed
motion.y = -jump_force/1.25
state = MOVE
var dust_position = global_position + Vector2(wall_axis*3, 0)
var dust = Utils.instance_scene_on_main(WallDustEffect, dust_position)
dust.scale.x = wall_axis
func wall_slide_drop_check(delta):
func wall_slide_drop(delta):
var max_slide_speed = wall_slide_speed
if Input.is_action_pressed("ui_down"):
max_slide_speed = max_wall_slide_speed
motion.y = min(motion.y + gravity * delta, max_slide_speed)
func wall_detach(delta, wall_axis):
if Input.is_action_just_pressed("ui_right"):
motion.x = acceleration * delta
state = MOVE
@ -195,13 +211,6 @@ func wall_slide_drop_check(delta):
motion.x = -acceleration * delta
state = MOVE
func wall_slide_fast_slide_check(delta):
var max_slide_speed = wall_slide_speed
if Input.is_action_just_pressed("ui_down"):
max_slide_speed = max_wall_slide_speed
motion.y = min(motion.y + gravity * delta, max_wall_slide_speed)
func wall_detach_check(wall_axis):
if wall_axis == 0 or is_on_floor():
state = MOVE