Save boss and player statuses
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parent
b0c5798328
commit
6ea21b3181
9 changed files with 43 additions and 3 deletions
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@ -50,6 +50,9 @@ func set_invincible(value):
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func _ready():
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PlayerStats.connect("player_died", self, "_on_died")
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PlayerStats.health = SaverLoader.custom_data.health
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PlayerStats.missiles_unlocked = SaverLoader.custom_data.missiles_unlocked
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PlayerStats.missiles = SaverLoader.custom_data.missiles
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MainInstances.Player = self
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call_deferred("assign_world_camera")
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@ -261,6 +264,7 @@ func _on_Hurtbox_hit(damage):
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if not invincible:
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PlayerStats.health -= damage
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blinkAnimator.play("Blink")
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SaverLoader.custom_data.health = PlayerStats.health
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func _on_died():
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queue_free()
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@ -22,10 +22,15 @@ func set_health(value):
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if health == 0:
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emit_signal("player_died")
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func set_max_health():
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set_health(max_health)
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func set_missiles(value):
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missiles = clamp(value, 0, max_missiles)
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SaverLoader.custom_data.missiles = missiles
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emit_signal("player_missiles_changed", missiles)
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func set_missiles_unlocked(value):
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missiles_unlocked = value
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SaverLoader.custom_data.missiles_unlocked = value
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emit_signal("player_missiles_unlocked", value)
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