Save boss and player statuses

This commit is contained in:
Felipe M 2021-05-22 23:50:54 +02:00
parent b0c5798328
commit 6ea21b3181
Signed by: fmartingr
GPG key ID: 716BC147715E716F
9 changed files with 43 additions and 3 deletions

View file

@ -50,6 +50,9 @@ func set_invincible(value):
func _ready():
PlayerStats.connect("player_died", self, "_on_died")
PlayerStats.health = SaverLoader.custom_data.health
PlayerStats.missiles_unlocked = SaverLoader.custom_data.missiles_unlocked
PlayerStats.missiles = SaverLoader.custom_data.missiles
MainInstances.Player = self
call_deferred("assign_world_camera")
@ -261,6 +264,7 @@ func _on_Hurtbox_hit(damage):
if not invincible:
PlayerStats.health -= damage
blinkAnimator.play("Blink")
SaverLoader.custom_data.health = PlayerStats.health
func _on_died():
queue_free()

View file

@ -22,10 +22,15 @@ func set_health(value):
if health == 0:
emit_signal("player_died")
func set_max_health():
set_health(max_health)
func set_missiles(value):
missiles = clamp(value, 0, max_missiles)
SaverLoader.custom_data.missiles = missiles
emit_signal("player_missiles_changed", missiles)
func set_missiles_unlocked(value):
missiles_unlocked = value
SaverLoader.custom_data.missiles_unlocked = value
emit_signal("player_missiles_unlocked", value)