Save boss and player statuses
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9 changed files with 43 additions and 3 deletions
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@ -22,10 +22,15 @@ func set_health(value):
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if health == 0:
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emit_signal("player_died")
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func set_max_health():
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set_health(max_health)
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func set_missiles(value):
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missiles = clamp(value, 0, max_missiles)
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SaverLoader.custom_data.missiles = missiles
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emit_signal("player_missiles_changed", missiles)
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func set_missiles_unlocked(value):
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missiles_unlocked = value
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SaverLoader.custom_data.missiles_unlocked = value
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emit_signal("player_missiles_unlocked", value)
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