Save boss and player statuses
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9 changed files with 43 additions and 3 deletions
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@ -9,7 +9,7 @@ func _ready():
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PlayerStats.connect("player_missiles_unlocked", self, "_on_player_missiles_unlocked")
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func _on_player_missiles_changed(value):
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label.text = str(value)
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label.text = str(value) + "/" + str(PlayerStats.max_missiles)
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func _on_player_missiles_unlocked(value):
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visible = value
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