Lessons: Player health, damage, stats, resources

This commit is contained in:
Felipe M 2021-01-30 22:58:28 +01:00
parent 147199a012
commit 7842e15c6c
Signed by: fmartingr
GPG key ID: 716BC147715E716F
13 changed files with 153 additions and 18 deletions

View file

@ -4,6 +4,8 @@ const DustEffect = preload("res://Scenes/Effects/DustEffect.tscn")
const PlayerBullet = preload("res://Scenes/Player/PlayerBullet.tscn")
const JumpEffect = preload("res://Scenes/Effects/JumpEffect.tscn")
var PlayerStats = ResourceLoader.PlayerStats
export (int) var acceleration = 512
export (int) var max_speed = 64
export (float) var friction = 0.25
@ -12,6 +14,7 @@ export (int) var jump_force = 128
export (int) var max_slope = 46
export (int) var bullet_speed = 250
var invincible = false setget set_invincible
var motion = Vector2.ZERO
var snap_vector = Vector2.ZERO
var just_jumped= false
@ -22,8 +25,15 @@ onready var coyoteJumpTimer = $CoyoteJumpTimer
onready var playerGun = $Sprite/PlayerGun
onready var muzzle = $Sprite/PlayerGun/Sprite/Muzzle
onready var fireBulletTimer = $FireBulletTimer
onready var blinkAnimator = $BlinkAnimator
func set_invincible(value):
invincible = value
func _ready():
PlayerStats.connect("player_died", self, "_on_died")
func _physics_process(delta):
just_jumped = false
var input_vector = get_input_vector()
@ -125,3 +135,11 @@ func move():
if is_on_floor() and get_floor_velocity().length() == 0 and abs(motion.x) < 1:
position.x = last_position.x
func _on_Hurtbox_hit(damage):
if not invincible:
PlayerStats.health -= damage
blinkAnimator.play("Blink")
func _on_died():
queue_free()