Lessons: Player health, damage, stats, resources

This commit is contained in:
Felipe M 2021-01-30 22:58:28 +01:00
parent 147199a012
commit 7842e15c6c
Signed by: fmartingr
GPG key ID: 716BC147715E716F
13 changed files with 153 additions and 18 deletions

View file

@ -1,14 +1,11 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://Assets/Player/Player.png" type="Texture" id=1]
[ext_resource path="res://Scenes/Player/Player.gd" type="Script" id=2]
[ext_resource path="res://DebugKinematicBody2D.tscn" type="PackedScene" id=3]
[ext_resource path="res://Scenes/Player/PlayerGun.tscn" type="PackedScene" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 7 )
[ext_resource path="res://Scenes/Objects/Hurtbox.tscn" type="PackedScene" id=5]
[ext_resource path="res://Scenes/Player/PlayerCollider.tres" type="Shape2D" id=6]
[sub_resource type="Animation" id=2]
resource_name = "Idle"
@ -77,6 +74,39 @@ tracks/1/keys = {
} ]
}
[sub_resource type="Animation" id=5]
resource_name = "Blink"
length = 0.9
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ false, true, false, true, false, true, false, true, false, true ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.9 ),
"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ true ],
"method": "set_invincible"
}, {
"args": [ false ],
"method": "set_invincible"
} ]
}
[node name="Player" type="KinematicBody2D"]
collision_mask = 2
script = ExtResource( 2 )
@ -93,13 +123,16 @@ position = Vector2( 1, 3 )
[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2( 0, -7 )
shape = SubResource( 1 )
shape = ExtResource( 6 )
[node name="Animation" type="AnimationPlayer" parent="."]
anims/Idle = SubResource( 2 )
anims/Jump = SubResource( 3 )
anims/Run = SubResource( 4 )
[node name="BlinkAnimator" type="AnimationPlayer" parent="."]
anims/Blink = SubResource( 5 )
[node name="Debug" parent="." instance=ExtResource( 3 )]
visible = false
@ -115,3 +148,15 @@ one_shot = true
[node name="FireBulletTimer" type="Timer" parent="."]
wait_time = 0.3
one_shot = true
[node name="Hurtbox" parent="." instance=ExtResource( 5 )]
collision_layer = 4
[node name="Collider" parent="Hurtbox" index="0"]
position = Vector2( 0, -7 )
shape = ExtResource( 6 )
[node name="InvincibleTimer" type="Timer" parent="."]
[connection signal="hit" from="Hurtbox" to="." method="_on_Hurtbox_hit"]
[editable path="Hurtbox"]