SaveStation, save & load properly
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d4acde846c
commit
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16 changed files with 129 additions and 13 deletions
7
metroidvania/Scenes/Objects/SaveStation.gd
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7
metroidvania/Scenes/Objects/SaveStation.gd
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@ -0,0 +1,7 @@
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extends StaticBody2D
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onready var animation = $Animation
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func _on_SaveArea_body_entered(body):
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animation.play("Save")
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SaverLoader.save_game()
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64
metroidvania/Scenes/Objects/SaveStation.tscn
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64
metroidvania/Scenes/Objects/SaveStation.tscn
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Assets/World/SaveStation.png" type="Texture" id=1]
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[ext_resource path="res://Scenes/Objects/SaveStation.gd" type="Script" id=2]
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[ext_resource path="res://Assets/UI/WhiteSquare.png" type="Texture" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 10 )
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[sub_resource type="Animation" id=2]
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resource_name = "Save"
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length = 0.5
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("WhiteSpaceSprite:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = false
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.25, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 1e-05, 1.25 ), Vector2( 1, 1.25 ), Vector2( 1e-05, 1.25 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("WhiteSpaceSprite:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, -25 ), Vector2( 0, -3 ) ]
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}
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[node name="SaveStation" type="StaticBody2D"]
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script = ExtResource( 2 )
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[node name="WhiteSpaceSprite" type="Sprite" parent="."]
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position = Vector2( 0, -25 )
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scale = Vector2( 1, 0.0625 )
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texture = ExtResource( 3 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -24 )
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texture = ExtResource( 1 )
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[node name="Collider" type="CollisionPolygon2D" parent="."]
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polygon = PoolVector2Array( -13, 0, -9, -4, 9, -4, 13, 0 )
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[node name="SaveArea" type="Area2D" parent="."]
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collision_layer = 0
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[node name="Collider" type="CollisionShape2D" parent="SaveArea"]
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position = Vector2( 0, -14 )
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shape = SubResource( 1 )
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[node name="Animation" type="AnimationPlayer" parent="."]
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anims/Save = SubResource( 2 )
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[connection signal="body_entered" from="SaveArea" to="." method="_on_SaveArea_body_entered"]
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@ -9,6 +9,7 @@ extents = Vector2( 8, 8 )
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[node name="Spikes" type="Node2D"]
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[node name="Sprite" type="Sprite" parent="."]
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z_index = 20
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texture = ExtResource( 1 )
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centered = false
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