SaveStation, save & load properly
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16 changed files with 129 additions and 13 deletions
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@ -6,6 +6,11 @@ onready var currentLevel = $Level_00
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func _ready():
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VisualServer.set_default_clear_color(Color.black)
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if SaverLoader.is_loading:
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SaverLoader.load_game()
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SaverLoader.is_loading = false
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MainInstances.Player.connect("hit_door", self, "_on_Player_hit_door")
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func _on_Player_hit_door(door):
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