SaveStation, save & load properly

This commit is contained in:
Felipe M 2021-05-22 18:33:00 +02:00
parent d4acde846c
commit 847670821d
Signed by: fmartingr
GPG key ID: 716BC147715E716F
16 changed files with 129 additions and 13 deletions

View file

@ -6,6 +6,11 @@ onready var currentLevel = $Level_00
func _ready():
VisualServer.set_default_clear_color(Color.black)
if SaverLoader.is_loading:
SaverLoader.load_game()
SaverLoader.is_loading = false
MainInstances.Player.connect("hit_door", self, "_on_Player_hit_door")
func _on_Player_hit_door(door):