WIP: Metroidvania
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52
metroidvania/Scenes/World.tscn
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52
metroidvania/Scenes/World.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Scenes/Brick.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=2]
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[node name="World" type="Node"]
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[node name="Brick" parent="." instance=ExtResource( 1 )]
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position = Vector2( 0, 160 )
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[node name="Brick2" parent="." instance=ExtResource( 1 )]
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position = Vector2( 16, 160 )
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[node name="Brick3" parent="." instance=ExtResource( 1 )]
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position = Vector2( 32, 160 )
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[node name="Brick4" parent="." instance=ExtResource( 1 )]
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position = Vector2( 48, 160 )
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[node name="Brick5" parent="." instance=ExtResource( 1 )]
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position = Vector2( 64, 160 )
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[node name="Brick6" parent="." instance=ExtResource( 1 )]
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position = Vector2( 80, 160 )
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[node name="Brick7" parent="." instance=ExtResource( 1 )]
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position = Vector2( 96, 160 )
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[node name="Brick8" parent="." instance=ExtResource( 1 )]
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position = Vector2( 48, 144 )
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[node name="Brick9" parent="." instance=ExtResource( 1 )]
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position = Vector2( 64, 144 )
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[node name="Player" parent="." instance=ExtResource( 2 )]
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position = Vector2( 32, 96 )
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[node name="CameraFollow" parent="Player" index="4"]
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remote_path = NodePath("../../Camera")
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[node name="Camera" type="Camera2D" parent="."]
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position = Vector2( 32, 88 )
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current = true
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smoothing_enabled = true
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[node name="Terrain" type="StaticBody2D" parent="."]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Terrain"]
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position = Vector2( -16, -32 )
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polygon = PoolVector2Array( 0, 112, 0, 144, 48, 144, 64, 128, 96, 128, 128, 96, 160, 96, 160, 112, 224, 112, 224, 80, 240, 112, 160, 176, -32, 176, -32, 112 )
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[editable path="Player"]
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