Game #3: Space Shooter

This commit is contained in:
Felipe M 2021-01-23 20:20:30 +01:00
parent a00e9b59c9
commit f785a24c14
Signed by: fmartingr
GPG key ID: 716BC147715E716F
45 changed files with 927 additions and 0 deletions

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extends RigidBody2D
const LaserHit = preload("res://Scenes/LaserHit.tscn")
onready var laserSound = $LaserSound
func _ready():
laserSound.play()
func _on_VisibilityNotifier2D_screen_exited():
queue_free()
func create_hit_effect():
var hit = LaserHit.instance()
hit.global_position = global_position
hit.get_node("HitParticles").emitting = true
get_tree().current_scene.add_child(hit)

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Scenes/Objects/Bullet.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Bullet.png" type="Texture" id=2]
[ext_resource path="res://SFX/Laser.wav" type="AudioStream" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4.07371, 3.0471 )
[node name="Bullet" type="RigidBody2D"]
gravity_scale = 0.0
linear_velocity = Vector2( 200, 0 )
linear_damp = 0.0
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="Collisiion" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
position = Vector2( 0.471259, 0.0496063 )
scale = Vector2( 0.456811, 0.394803 )
[node name="LaserSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
autoplay = true
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]

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extends Area2D
const Explosion = preload("res://Scenes/ExplosionEffect.tscn")
export (int) var speed = 50
export (int) var armor = 3
func _process(delta):
position.x -= speed * delta
func _on_Enemy_body_entered(body):
body.create_hit_effect()
body.queue_free()
armor -= 1
if armor <= 0:
var root = get_tree().current_scene
if root.is_in_group("World"):
root.score += 10
explode()
queue_free()
func _on_VisibilityNotifier2D_screen_exited():
queue_free()
func explode():
var explosion = Explosion.instance()
explosion.global_position = global_position
get_tree().current_scene.add_child(explosion)

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Scenes/Objects/Enemy.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Enemy.png" type="Texture" id=2]
[node name="Enemy" type="Area2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="Collision" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -3, -7, -1, -7, -1, -5, 0, -5, 0, -6, 1, -6, 1, -7, 3, -7, 3, -6, 4, -6, 4, -5, 5, -5, 5, 5, 4, 5, 4, 6, 3, 6, 3, 7, 1, 7, 1, 6, 0, 6, 0, 5, -1, 5, -1, 7, -3, 7, -3, 6, -4, 6, -4, 5, -2, 5, -2, 3, -3, 3, -3, 2, -5, 2, -5, 1, -4, 1, -4, -1, -5, -1, -5, -2, -3, -2, -3, -3, -2, -3, -2, -5, -4, -5, -4, -6, -3, -6 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
position = Vector2( 0, 4.17233e-07 )
scale = Vector2( 0.6, 0.8 )
[connection signal="body_entered" from="." to="." method="_on_Enemy_body_entered"]
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]

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extends Area2D
const Bullet = preload("res://Scenes/Objects/Bullet.tscn")
const Explosion = preload("res://Scenes/ExplosionEffect.tscn")
export (int) var speed = 100
signal player_death
func _process(delta):
if Input.is_action_pressed("ui_up"):
position.y -= speed * delta
if Input.is_action_pressed("ui_down"):
position.y += speed * delta
if Input.is_action_just_pressed("ui_select"):
fire_bullet()
func fire_bullet():
var bullet = Bullet.instance()
var root = get_tree().current_scene # World scene root node
bullet.global_position = global_position
root.add_child_below_node(root.get_node("Background"), bullet)
func _on_Ship_area_entered(area):
queue_free()
area.queue_free()
func _exit_tree():
var explosion = Explosion.instance()
explosion.global_position = global_position
get_tree().current_scene.call_deferred("add_child", explosion)
emit_signal("player_death")

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Ship.png" type="Texture" id=1]
[ext_resource path="res://Scenes/Objects/Ship.gd" type="Script" id=2]
[node name="Ship" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Collision" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -7, -4, -5, -4, -5, -3, -4, -3, -4, -7, -2, -7, -2, -6, -1, -6, -1, -5, 0, -5, 0, -4, 1, -4, 1, -3, 2, -3, 2, -2, 5, -2, 5, -1, 7, -1, 7, 1, 5, 1, 5, 2, 2, 2, 2, 3, 1, 3, 1, 4, 0, 4, 0, 5, -1, 5, -1, 6, -2, 6, -2, 7, -4, 7, -4, 3, -5, 3, -5, 4, -7, 4, -7, 2, -6, 2, -6, 1, -7, 1, -7, -1, -6, -1, -6, -2, -7, -2 )
[connection signal="area_entered" from="." to="." method="_on_Ship_area_entered"]

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[gd_scene load_steps=2 format=2]
[sub_resource type="ParticlesMaterial" id=1]
emission_shape = 2
emission_box_extents = Vector3( 1, 90, 1 )
flag_disable_z = true
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = -100.0
initial_velocity_random = 0.5
orbit_velocity = 0.0
orbit_velocity_random = 0.0
[node name="Stars" type="Particles2D"]
position = Vector2( 320, 90 )
amount = 120
lifetime = 10.0
preprocess = 10.0
process_material = SubResource( 1 )