Player gun, bullet and its collisiions. Refactor.
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0dd3f24030
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ffb7c8bf99
28 changed files with 562 additions and 131 deletions
45
metroidvania/Scenes/Effects/DustEffect.tscn
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45
metroidvania/Scenes/Effects/DustEffect.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Scenes/Effects/DustEffect.gd" type="Script" id=1]
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[ext_resource path="res://Assets/Effects/Dust.png" type="Texture" id=2]
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[ext_resource path="res://Scenes/Effects/Effect.tscn" type="PackedScene" id=3]
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[sub_resource type="Animation" id=1]
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resource_name = "Animate"
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length = 0.3
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 2, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.1, 0.2 )
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.3 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "queue_free"
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} ]
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}
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[node name="DustEffect" instance=ExtResource( 3 )]
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script = ExtResource( 1 )
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[node name="Sprite" parent="." index="0"]
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texture = ExtResource( 2 )
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hframes = 3
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frame = 2
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[node name="AnimationPlayer" parent="." index="1"]
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autoplay = "Animate"
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anims/Animate = SubResource( 1 )
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