Player gun, bullet and its collisiions. Refactor.

This commit is contained in:
Felipe M 2021-01-30 20:57:48 +01:00
parent 0dd3f24030
commit ffb7c8bf99
Signed by: fmartingr
GPG key ID: 716BC147715E716F
28 changed files with 562 additions and 131 deletions

View file

@ -0,0 +1,32 @@
extends "res://Scenes/Enemies/Enemy.gd"
enum DIRECTION {LEFT = -1, RIGHT = 1}
export (DIRECTION) var WALKING_DIRECTION = DIRECTION.RIGHT
var state
onready var sprite = $Sprite
onready var floor_left = $FloorLeft
onready var floor_right = $FloorRight
onready var wall_right = $WallRight
onready var wall_left = $WallLeft
func _ready():
motion.y = 8
state = WALKING_DIRECTION
func _physics_process(_delta):
match state:
DIRECTION.RIGHT:
motion.x = MAX_SPEED
if not floor_right.is_colliding() or wall_right.is_colliding():
state = DIRECTION.LEFT
DIRECTION.LEFT:
motion.x = -MAX_SPEED
if not floor_left.is_colliding() or wall_left.is_colliding():
state = DIRECTION.RIGHT
sprite.scale.x = sign(motion.x)
motion = move_and_slide_with_snap(motion, Vector2.DOWN * 4, Vector2.UP, true, 4, deg2rad(46))