Player gun, bullet and its collisiions. Refactor.

This commit is contained in:
Felipe M 2021-01-30 20:57:48 +01:00
parent 0dd3f24030
commit ffb7c8bf99
Signed by: fmartingr
GPG key ID: 716BC147715E716F
28 changed files with 562 additions and 131 deletions

View file

@ -0,0 +1,20 @@
extends Node2D
var velocity = Vector2.ZERO
func _process(delta):
position += velocity * delta
func _on_VisibilityNotifier2D_viewport_exited(_viewport):
queue_free()
func _on_Hitbox_body_entered(_body):
# When we collide with the world
queue_free()
func _on_Hitbox_area_entered(_area):
# When we collide with an enemy (a hurtbox)
queue_free()