Player gun, bullet and its collisiions. Refactor.
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28 changed files with 562 additions and 131 deletions
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metroidvania/Scenes/Objects/Proyectile.tscn
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metroidvania/Scenes/Objects/Proyectile.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Scenes/Objects/Proyectile.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Objects/Hitbox.tscn" type="PackedScene" id=2]
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[node name="Proyectile" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
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rect = Rect2( -4, -4, 8, 8 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="Hitbox" parent="." instance=ExtResource( 2 )]
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collision_mask = 2
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[connection signal="viewport_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_viewport_exited"]
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
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