Player gun, bullet and its collisiions. Refactor.
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0dd3f24030
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28 changed files with 562 additions and 131 deletions
60
metroidvania/Scenes/World/MovingPlatform.tscn
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60
metroidvania/Scenes/World/MovingPlatform.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Assets/World/MovingPlatform.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 4 )
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[sub_resource type="Curve2D" id=2]
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_data = {
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"points": PoolVector2Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -32, 0, 0, 0, 0, 0, -64 )
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}
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[sub_resource type="Animation" id=3]
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resource_name = "Loop"
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length = 4.0
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loop = true
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step = 1.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("Path2D/PathFollow2D:unit_offset")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 2 ),
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"transitions": PoolRealArray( -2, -2 ),
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"update": 0,
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"values": [ 0.0, 1.0 ]
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}
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[node name="MovingPlatform" type="Node2D"]
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__meta__ = {
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"_edit_group_": true
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}
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[node name="KinematicBody2D" type="KinematicBody2D" parent="."]
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collision_layer = 2
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motion/sync_to_physics = true
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[node name="Sprite" type="Sprite" parent="KinematicBody2D"]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
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shape = SubResource( 1 )
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one_way_collision = true
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[node name="Path2D" type="Path2D" parent="."]
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curve = SubResource( 2 )
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[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
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rotate = false
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loop = false
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Path2D/PathFollow2D"]
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remote_path = NodePath("../../../KinematicBody2D")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Loop"
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playback_process_mode = 0
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anims/Loop = SubResource( 3 )
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