Player gun, bullet and its collisiions. Refactor.
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28 changed files with 562 additions and 131 deletions
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@ -16,9 +16,13 @@ _global_script_class_icons={
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[application]
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config/name="Metroidvania"
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run/main_scene="res://Scenes/World.tscn"
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run/main_scene="res://Scenes/World/World.tscn"
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config/icon="res://icon.png"
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[autoload]
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Utils="*res://Utils.gd"
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[display]
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window/size/width=320
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@ -82,6 +86,18 @@ ui_down={
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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fire={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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[layer_names]
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2d_physics/layer_1="Player"
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2d_physics/layer_2="World"
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2d_physics/layer_3="PlayerHurtbox"
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2d_physics/layer_4="EnemyHurtbox"
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[rendering]
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