[gd_scene load_steps=7 format=2] [ext_resource path="res://Scenes/Enemies/Enemy.tscn" type="PackedScene" id=1] [ext_resource path="res://Assets/Enemies/CrawlingEnemy.png" type="Texture" id=2] [ext_resource path="res://Scenes/Enemies/CrawlingEnemy.gd" type="Script" id=3] [sub_resource type="Animation" id=1] resource_name = "Animate" length = 0.8 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3 ] } [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 7, 3 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 5, 2 ) [node name="CrawlingEnemy" instance=ExtResource( 1 )] script = ExtResource( 3 ) [node name="Sprite" parent="." index="0"] position = Vector2( 0, -8 ) texture = ExtResource( 2 ) hframes = 4 frame = 3 [node name="AnimationPlayer" parent="." index="2"] autoplay = "Animate" anims/Animate = SubResource( 1 ) [node name="Collider" parent="Hurtbox" index="0"] position = Vector2( 0, -3 ) shape = SubResource( 2 ) [node name="Collider" parent="Hitbox" index="0"] position = Vector2( 0, -2 ) shape = SubResource( 3 ) [node name="FloorCast" type="RayCast2D" parent="." index="6"] position = Vector2( 0, -4 ) enabled = true cast_to = Vector2( 0, 8 ) collision_mask = 2 [node name="WallCast" type="RayCast2D" parent="." index="7"] position = Vector2( 0, -4 ) enabled = true cast_to = Vector2( 4, 0 ) collision_mask = 2 [editable path="Hurtbox"] [editable path="Hitbox"]