[gd_scene load_steps=3 format=2] [ext_resource path="res://Scenes/Brick.tscn" type="PackedScene" id=1] [ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=2] [node name="World" type="Node"] [node name="Brick" parent="." instance=ExtResource( 1 )] position = Vector2( 0, 160 ) [node name="Brick2" parent="." instance=ExtResource( 1 )] position = Vector2( 16, 160 ) [node name="Brick3" parent="." instance=ExtResource( 1 )] position = Vector2( 32, 160 ) [node name="Brick4" parent="." instance=ExtResource( 1 )] position = Vector2( 48, 160 ) [node name="Brick5" parent="." instance=ExtResource( 1 )] position = Vector2( 64, 160 ) [node name="Brick6" parent="." instance=ExtResource( 1 )] position = Vector2( 80, 160 ) [node name="Brick7" parent="." instance=ExtResource( 1 )] position = Vector2( 96, 160 ) [node name="Brick8" parent="." instance=ExtResource( 1 )] position = Vector2( 48, 144 ) [node name="Brick9" parent="." instance=ExtResource( 1 )] position = Vector2( 64, 144 ) [node name="Player" parent="." instance=ExtResource( 2 )] position = Vector2( 32, 96 ) [node name="CameraFollow" parent="Player" index="4"] remote_path = NodePath("../../Camera") [node name="Camera" type="Camera2D" parent="."] position = Vector2( 32, 88 ) current = true smoothing_enabled = true [node name="Terrain" type="StaticBody2D" parent="."] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Terrain"] position = Vector2( -16, -32 ) polygon = PoolVector2Array( 0, 112, 0, 144, 48, 144, 64, 128, 96, 128, 128, 96, 160, 96, 160, 112, 224, 112, 224, 80, 240, 112, 160, 176, -32, 176, -32, 112 ) [editable path="Player"]