1bit-godot-course/metroidvania/Levels/Level.gd
2021-05-22 18:43:03 +02:00

17 lines
328 B
GDScript

extends Node2D
const WORLD = preload("res://Scenes/World/World.gd")
func _ready():
var parent = get_parent()
if parent is WORLD:
parent.currentLevel = self
func save():
var data = {
"filename": get_filename(),
"parent": get_parent().get_path(),
"position_x": position.x,
"position_y": position.y
}
return data