1bit-godot-course/metroidvania/Scenes/UI/MissilesUI.gd
2021-05-18 20:43:07 +02:00

11 lines
265 B
GDScript

extends HBoxContainer
var PlayerStats = ResourceLoader.PlayerStats
onready var label = $Label
func _ready():
PlayerStats.connect("player_missiles_changed", self, "_on_player_missiles_changed")
func _on_player_missiles_changed(value):
label.text = str(value)