1bit-godot-course/metroidvania/Scenes/Player/PlayerBullet.gd
2021-05-23 00:44:16 +02:00

6 lines
160 B
GDScript

extends "res://Scenes/Objects/Proyectile.gd"
func _ready():
# Do not run _process()
SoundFx.play_fx("Bullet", rand_range(0.6, 1.4), -20)
set_process(false)