1bit-godot-course/metroidvania/Scenes/Objects/SaveStation.gd

11 lines
238 B
GDScript

extends StaticBody2D
var PlayerStats = ResourceLoader.PlayerStats
onready var animation = $Animation
func _on_SaveArea_body_entered(_body):
print(_body)
# PlayerStats.set_max_health()
animation.play("Save")
SaverLoader.save_game()