1bit-godot-course/metroidvania/Levels/Door.gd
2021-05-20 23:14:20 +02:00

13 lines
254 B
GDScript

extends Area2D
export(Resource) var connection = null
export(String, FILE, "*.tscn") var new_level_path = ""
var active = true
func _on_Door_body_entered(player):
print("hit door")
if active:
player.emit_signal("his_door", self)
active = false