1bit-godot-course/metroidvania/Levels/Level.gd
2021-05-20 23:14:20 +02:00

8 lines
162 B
GDScript

extends Node2D
const WORLD = preload("res://Scenes/World/World.gd")
func _ready():
var parent = get_parent()
if parent is WORLD:
parent.currentLevel = self