refactor: moved to hugo
|
@ -0,0 +1,112 @@
|
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+++
|
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title = "Weekly project status: Dropping projects is hard"
|
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date = 2013-01-12
|
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+++
|
||||
|
||||

|
||||
|
||||
Since I wrote [the last post of
|
||||
2012](http://fmartingr.com/blog/2012/12/31/2013/) I have been wondering if I
|
||||
could finish -or at least, work- on all the projects or experiments I wanted
|
||||
to. The answer was easy: **no**. I just don't have enough time for all the
|
||||
stuff I want to do, so I have made some decisions about my projects.
|
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|
||||
## Project _herobrine_ **_…dropped!_**
|
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|
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|
||||
|
||||
The first time I did something about this project was like 2010, as some of
|
||||
you have guessed by the name of the project, its minecraft related. It was
|
||||
intended to be a _wowhead-like_ minecraft database but not only on PC.
|
||||
|
||||
Some features I wanted:
|
||||
|
||||
* Developed with django, returning json objects to the client.
|
||||
* Client MVC based with BackboneJS
|
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* Responsive design -so you can check with your tablet while play on your computer-
|
||||
* "no refresh" -backbone-
|
||||
* WebGL/Canvas block rendering
|
||||
* JS Redstone circuit maker
|
||||
* JS Dye maker
|
||||
* Homepage with random background featuring user's screenshots (above)
|
||||
* Interactive crafting/brewing/…
|
||||
|
||||
Finally I have to say goodbye to this _jewel_ -and it's really hard because I
|
||||
love minecraft and I wanted this to happen- because of various reasons:
|
||||
[minecraftwiki](http://minecraftwiki.net/) already contains a lot of
|
||||
information -and it's really crowded-, the barrier of contents -I have to type
|
||||
in all the minecraft items, blocks, biomes, etc- and that this wasn't really a
|
||||
technical challenge -actually, some things are, but most of it are just
|
||||
database relations and stuff-.
|
||||
|
||||
I want to prepare a future post with all the work I made on this project.
|
||||
There's not much code but a lot of drafts and ideas that could help someone.
|
||||
|
||||
## Project _Serenity_ **_…dropped!_**
|
||||
|
||||
This was intended to be a way to simplify my jenkins business. Since I need a
|
||||
lot of tasks like: compile, minify, copy, deploy, upload, test… I wanted an
|
||||
app so I just define everything I need on a _YAML_ file and call the app with
|
||||
`serenity <task>`.
|
||||
|
||||
I have some drafts built, a base YAML file, and some features planned like
|
||||
integrated tasks, custom tasks in the YAML file, configuration…
|
||||
|
||||
Haven't coded for this one yet, but fortunately I heard about
|
||||
[grunt](http://gruntjs.com/) who may be something very close at what I wanted
|
||||
this one to be.
|
||||
|
||||
## ZombiePress ([github](http://github.com/fmartingr/zombiepress/))
|
||||
**_…dropped!_**
|
||||
|
||||
It's obvious. I was making my own blog software but since now I'm a proud
|
||||
octopress user this is no longer needed. I will keep the repo online just for
|
||||
making me feel nostalgic in the future.
|
||||
|
||||
## BlueBird **_…dropped!_**
|
||||
|
||||
For all the iPad users… remember when Twitter changed the UI of the app? Did
|
||||
you remember the old one? I do. The new interface is **total crap**, the other
|
||||
was simply brilliant, and for me it was near the best one for an iOS app. I
|
||||
was hoping to get a clone working in javascript, but my knowledge of touch
|
||||
screens is not that good, I need to study more on the matter and then**maybe**
|
||||
I will try again, but I'm pretty sure some javascript guru will do something
|
||||
before that happens.
|
||||
|
||||
## Project _Amaranth_
|
||||
|
||||
The bigger brother. Recently I started a Vampire: Dark Age game with some
|
||||
friends and it remembered me to when I played rolegames over IRC. I started
|
||||
thinking that a online interface for roleplaying will be nice to have, because
|
||||
you can also use it in a live session to whisper, draw, etc. The brainstorm
|
||||
started quick enough for me to consider making it.
|
||||
|
||||
## Project _RTC_
|
||||
|
||||
Just born! -yesterday :P-. I want to make some kind of webRTC site to have
|
||||
conversations without the need of register, just create a conversation, get a
|
||||
link and you are set. It's more an experiment than a project itself.
|
||||
|
||||
## Uvepe8 ([github](http://github.com/fmartingr/uvepe8/))
|
||||
|
||||
I'm very proud -in a useful way- of this one and of course I'm maintaining it.
|
||||
|
||||
For the ones who don't know, its sort of _video-to-html5-canvas_, a mix
|
||||
between apple's and sublime text's, but mines support transparency -I needed
|
||||
it-.
|
||||
|
||||
There are some features I want to implement shown on the README file and a
|
||||
full code review.
|
||||
|
||||
## Dharma ([github](http://github.com/fmartingr/dharma/))
|
||||
|
||||
An application to check for 404 links on websites, a lot of things could be
|
||||
added to this, but for now is for playing around with threading, gevent and
|
||||
that kind of things.
|
||||
|
||||
I have some _other things_ in mind I want to try, but that deserves another
|
||||
post -which is already in the works-.
|
||||
|
||||
Stay tuned for more updates, and as always, anything you want to say: comment,
|
||||
tweet, mail or shout at me!
|
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@ -0,0 +1,60 @@
|
|||
+++
|
||||
title = "Tweeria: The MMORPG people without time can play"
|
||||
date = 2013-01-14
|
||||
+++
|
||||
|
||||

|
||||
|
||||
Many of us -or maybe not, but let's assume that- have played at least one
|
||||
_MMORPG_ game in our life and we know that it could be _very_ time consuming.
|
||||
Level up, going to instances, getting better year… and if you was _hardcore_
|
||||
enough: scheduled raids.
|
||||
|
||||
As we grow up we notice that the time for this kind of things fade away, but
|
||||
you still want to party with friends and get some_purples_. Until I found
|
||||
**Tweeria**, that **brilliant idea** of using your twitter posts to interact
|
||||
with your _alter-ego_ on a MMORPG world.
|
||||
|
||||

|
||||
|
||||
It shares some of the features of common MMORPGs but the good part is that
|
||||
**we don't need to do anything else that _tweet_**for many of them, so your
|
||||
character makes an action for every tweet you post -I think it's not every
|
||||
tweet, just a few in a period of time, haven't checked it-. You can defeat
|
||||
_NPCs_, loot an item, going onto a dungeon alone… you can even save -or kill
|
||||
:P- your friends if you mention or _retweet_ them in your tweets.
|
||||
|
||||

|
||||
|
||||
However, there are some things that needs user interaction: the raids. You can
|
||||
have up to five scheduled raids at the same time but you need to join for it
|
||||
manually. However, it's fast and easy: you just need to get into the events
|
||||
page and join the event you want. For gear swapping, selling items and buying
|
||||
spells you need to interact on the site too. According to the posts you can
|
||||
craft items and spells but that part of the game does not work for me, so I
|
||||
don't know how it works.
|
||||
|
||||

|
||||
|
||||
Another thing you can do to interact with your character is using spells. For
|
||||
that, you need to buy on the market first, and when you have them equipped,
|
||||
you can cast one by tweeting `!<spell shortcut>` on a given tweet, the game
|
||||
will use it_automagically_.
|
||||
|
||||
Oh, did I mention that also have **achievements**?
|
||||
|
||||

|
||||
|
||||
As I've said, it surprised me how the most basic idea can be developed into a
|
||||
very enjoyable game. Unlike _ogame_, _travian_, and its brothers, you don't
|
||||
need to check the site every minute.
|
||||
But to be honest… I tweet more often since I play _Tweeria_.
|
||||
|
||||
If you want to check it out [follow this link and join the world of
|
||||
tweeria](http://tweeria.com/registration?fmartingr). You'll help me getting an
|
||||
achievement! :D
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|
@ -0,0 +1,27 @@
|
|||
+++
|
||||
title = "Manga Recommendation: Kamisama no Iutoori (Fujimura Akeji)"
|
||||
date = 2013-01-20
|
||||
+++
|
||||
|
||||

|
||||
|
||||
### Summary
|
||||
|
||||
Takahata Shun's day at high school begins just as normal and boring as ever,
|
||||
but it doesn't end that way. After his teacher's head explodes, he and his
|
||||
classmates find themselves forced to play children's games, such as Daruma ga
|
||||
Koronda (a game like Red Light/Green Light), with deadly stakes. With no idea
|
||||
who is behind this mysterious deadly game session, and no way of knowing when
|
||||
it will finally end, the only thing Shun and other students can do is keep
|
||||
trying to win…
|
||||
|
||||
**Volumes**: 5
|
||||
**Chapters**: 21 (finished)
|
||||
**Genre**: Action, Horror, School, Shonen, Supernatural
|
||||
**Story**: Muneyuki Kaneshiro
|
||||
**Art**: Akeji Fujimura
|
||||
|
||||
Thanks to [@rsanchezbalo](http://twitter.com/rsanchezbalo) for his
|
||||
recommendation!
|
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