refactor: moved to hugo

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title = "Weekly project status: Dropping projects is hard"
date = 2013-01-12
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![](weekly-project-status-banner.jpg)
Since I wrote [the last post of
2012](http://fmartingr.com/blog/2012/12/31/2013/) I have been wondering if I
could finish -or at least, work- on all the projects or experiments I wanted
to. The answer was easy: **no**. I just don't have enough time for all the
stuff I want to do, so I have made some decisions about my projects.
## Project _herobrine_ **_…dropped!_**
!["Early draft of Project
Herobrine"](minecraft-database.png)
The first time I did something about this project was like 2010, as some of
you have guessed by the name of the project, its minecraft related. It was
intended to be a _wowhead-like_ minecraft database but not only on PC.
Some features I wanted:
* Developed with django, returning json objects to the client.
* Client MVC based with BackboneJS
* Responsive design -so you can check with your tablet while play on your computer-
* "no refresh" -backbone-
* WebGL/Canvas block rendering
* JS Redstone circuit maker
* JS Dye maker
* Homepage with random background featuring user's screenshots (above)
* Interactive crafting/brewing/…
Finally I have to say goodbye to this _jewel_ -and it's really hard because I
love minecraft and I wanted this to happen- because of various reasons:
[minecraftwiki](http://minecraftwiki.net/) already contains a lot of
information -and it's really crowded-, the barrier of contents -I have to type
in all the minecraft items, blocks, biomes, etc- and that this wasn't really a
technical challenge -actually, some things are, but most of it are just
database relations and stuff-.
I want to prepare a future post with all the work I made on this project.
There's not much code but a lot of drafts and ideas that could help someone.
## Project _Serenity_ **_…dropped!_**
This was intended to be a way to simplify my jenkins business. Since I need a
lot of tasks like: compile, minify, copy, deploy, upload, test… I wanted an
app so I just define everything I need on a _YAML_ file and call the app with
`serenity <task>`.
I have some drafts built, a base YAML file, and some features planned like
integrated tasks, custom tasks in the YAML file, configuration…
Haven't coded for this one yet, but fortunately I heard about
[grunt](http://gruntjs.com/) who may be something very close at what I wanted
this one to be.
## ZombiePress ([github](http://github.com/fmartingr/zombiepress/))
**_…dropped!_**
It's obvious. I was making my own blog software but since now I'm a proud
octopress user this is no longer needed. I will keep the repo online just for
making me feel nostalgic in the future.
## BlueBird **_…dropped!_**
For all the iPad users… remember when Twitter changed the UI of the app? Did
you remember the old one? I do. The new interface is **total crap**, the other
was simply brilliant, and for me it was near the best one for an iOS app. I
was hoping to get a clone working in javascript, but my knowledge of touch
screens is not that good, I need to study more on the matter and then**maybe**
I will try again, but I'm pretty sure some javascript guru will do something
before that happens.
## Project _Amaranth_
The bigger brother. Recently I started a Vampire: Dark Age game with some
friends and it remembered me to when I played rolegames over IRC. I started
thinking that a online interface for roleplaying will be nice to have, because
you can also use it in a live session to whisper, draw, etc. The brainstorm
started quick enough for me to consider making it.
## Project _RTC_
Just born! -yesterday :P-. I want to make some kind of webRTC site to have
conversations without the need of register, just create a conversation, get a
link and you are set. It's more an experiment than a project itself.
## Uvepe8 ([github](http://github.com/fmartingr/uvepe8/))
I'm very proud -in a useful way- of this one and of course I'm maintaining it.
For the ones who don't know, its sort of _video-to-html5-canvas_, a mix
between apple's and sublime text's, but mines support transparency -I needed
it-.
There are some features I want to implement shown on the README file and a
full code review.
## Dharma ([github](http://github.com/fmartingr/dharma/))
An application to check for 404 links on websites, a lot of things could be
added to this, but for now is for playing around with threading, gevent and
that kind of things.
I have some _other things_ in mind I want to try, but that deserves another
post -which is already in the works-.
Stay tuned for more updates, and as always, anything you want to say: comment,
tweet, mail or shout at me!

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title = "Tweeria: The MMORPG people without time can play"
date = 2013-01-14
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!["Tweeria
summary"](header.png)
Many of us -or maybe not, but let's assume that- have played at least one
_MMORPG_ game in our life and we know that it could be _very_ time consuming.
Level up, going to instances, getting better year… and if you was _hardcore_
enough: scheduled raids.
As we grow up we notice that the time for this kind of things fade away, but
you still want to party with friends and get some_purples_. Until I found
**Tweeria**, that **brilliant idea** of using your twitter posts to interact
with your _alter-ego_ on a MMORPG world.
!["My
profile"](profile.png)
It shares some of the features of common MMORPGs but the good part is that
**we don't need to do anything else that _tweet_**for many of them, so your
character makes an action for every tweet you post -I think it's not every
tweet, just a few in a period of time, haven't checked it-. You can defeat
_NPCs_, loot an item, going onto a dungeon alone… you can even save -or kill
:P- your friends if you mention or _retweet_ them in your tweets.
!["Upcoming and in-progress
raids"](events.png)
However, there are some things that needs user interaction: the raids. You can
have up to five scheduled raids at the same time but you need to join for it
manually. However, it's fast and easy: you just need to get into the events
page and join the event you want. For gear swapping, selling items and buying
spells you need to interact on the site too. According to the posts you can
craft items and spells but that part of the game does not work for me, so I
don't know how it works.
!["Some tweeria stats
windows"](stats.png)
Another thing you can do to interact with your character is using spells. For
that, you need to buy on the market first, and when you have them equipped,
you can cast one by tweeting `!<spell shortcut>` on a given tweet, the game
will use it_automagically_.
Oh, did I mention that also have **achievements**?
!["The beautiful
map"](map.png)
As I've said, it surprised me how the most basic idea can be developed into a
very enjoyable game. Unlike _ogame_, _travian_, and its brothers, you don't
need to check the site every minute.
But to be honest… I tweet more often since I play _Tweeria_.
If you want to check it out [follow this link and join the world of
tweeria](http://tweeria.com/registration?fmartingr). You'll help me getting an
achievement! :D

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title = "Manga Recommendation: Kamisama no Iutoori (Fujimura Akeji)"
date = 2013-01-20
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!["Kamisama no Iutoori \(FUJIMURA
Akeji\)"](kamisama-no-
iutoori.jpg)
### Summary
Takahata Shun's day at high school begins just as normal and boring as ever,
but it doesn't end that way. After his teacher's head explodes, he and his
classmates find themselves forced to play children's games, such as Daruma ga
Koronda (a game like Red Light/Green Light), with deadly stakes. With no idea
who is behind this mysterious deadly game session, and no way of knowing when
it will finally end, the only thing Shun and other students can do is keep
trying to win…
**Volumes**: 5
**Chapters**: 21 (finished)
**Genre**: Action, Horror, School, Shonen, Supernatural
**Story**: Muneyuki Kaneshiro
**Art**: Akeji Fujimura
Thanks to [@rsanchezbalo](http://twitter.com/rsanchezbalo) for his
recommendation!

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