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content/blog/2015/07/18/piweek-viii/index.md
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title = "PiWeek VIII"
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date = 2015-07-18
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> While writing this post all the content was deleted because of a hardware
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problem and sadly this is less that I wrote originally. :(
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This week have been awesome. After two years I finally went back to the
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Personal Innovation Week for a second time, and as motivated as it were, I'm
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planning to repeat at the end of the year. For those who don't know what a
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ΠWEEK is, [its site](http://piweek.tumblr.com/) explains it very well:_ ΠWEEK
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/paɪ wiːk/ is an original idea by Kaleidos and it consists in allowing
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employees from participant technology companies to leave their ongoing work in
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standby and dedicate an entire week to personal projects. The plan is to enjoy
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a ΠWEEK every six months, particularly in December and July, and allow
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employees to play and innovate_.
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Putting it simple: you can either present you own project for people to hop in
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or you can join anothers team project and create something, play with new
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technologies and of course, learn new stuff. This time the teams and projects
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were incredible, I meet up with the Kaleidos team again after a long time (too
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long!), played some Winjammers (and got beat every single time), but of
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course, learn a few new things as you do every time you play around.
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## Our team
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From left to right, top to bottom:
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* Ramiro Sanchez ([@rsanchezbalo](https://twitter.com/rsanchezbalo)): Project leader
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* Juan Francisco Alcantara (no-twitter man): Front-end
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* Andres Moya ([@amoyafoss](https://twitter.com/amoyafoss)): Back-end
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* _Masles Roy_ ([@maslesroy](https://twitter.com/maslesroy)): Illustration
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* Felipe Martin ([@fmartingr](https://twitter.com/fmartingr)): Back-end
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* Antonio de la Torre ([@adelatorrefoss](https://twitter.com/adelatorrefoss)): Front-end
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## Our project
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Our project, designed by Ramiro and some other friends is a really complex
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game in which you take control of a guild and it's guild members playing
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against other player's guilds.
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Each turn, a player send every guild member to do some actions (line wood-
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cutting, praying, breaking a leg to another guild member, etc) and that action
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is dice-rolled witch success/failure results. Each member have it's own stats
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and adquired conditions (buffs/debuffs) and so on. The MVP idea is to adquire
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reputation and the guild who have the most reputation in turn 20 wins, but
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there's a 30 page document with a lot of non-developed stuff for the game.
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It's was really fun to make stuff different than my daily job routine, using
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libraries (or just plain python types) than django. There's a world out there
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and even if it was little things you end up always learning something new.
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## Honorable mentions
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Even if my team end up winning this ΠWEEK, there was projects that also show
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how much can you achieve in just five days with a smaill team, my personal two
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favourites were:
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* **Zombie time!!**, a multiplayer turn-based-and-real-time zombie survival game. This was expected since I love zombie games. They managed to get an almost fully playable game in just five days, be sure to check it out because it seemed really fun.
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* **UXBox**, an interactive wireflaming tool created because there aren't any real open source options out there.
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But of course, there was a lot of projects and people working there, be sure
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to check it out in the [official piweek blog](http://piweek.tumblr.com/) or
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[in the piweek github group](https://github.com/piweek).
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## Conclusion
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The ΠWEEK is an awesome event and more companies should start leting their
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people use a percentage of the time into personal projects, learning new stuff
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and improving their knowledge. Or you can just join the ΠWEEK two weeks a year
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so awesome people start making awesome stuff.
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Really, if you are a developer and can join this event, do it, and if you are
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their boss, **let them do so!**
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_Post pictures by
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[@bameda](https://twitter.com/bameda/status/621329367780753408),
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[@yamila_moreno](https://twitter.com/yamila_moreno) and
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[@ilopmar](https://twitter.com/ilopmar/status/622002398341545984)_
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title = "Manga recommendation: One-punch man"
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date = 2015-07-22
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|
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|
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|
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### Summary
|
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|
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In this new action-comedy, everything about a young man named Saitama screams
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"AVERAGE," from his lifeless expression, to his bald head, to his unimpressive
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physique. However, this average-looking fellow doesn't have your average
|
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problem... He's actually a superhero that's looking for tough opponents! The
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problem is, every time he finds a promising candidate he beats the snot out of
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them in one punch. Can Saitama finally find an evil villain strong enough to
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challenge him? Follow Saitama through his hilarious romps as he searches for
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new bad guys to challenge!
|
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|
||||
|
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**Chapters**: 46 (ongoing)
|
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**Genre**: Action, Comedy, Parody, Sci-Fi, Super Power, Supernatural, Seinen
|
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**Story**: Yusuke Murata
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**Art**: ONE
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content/blog/2015/07/23/emacs-day-zero/emacs.png
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content/blog/2015/07/23/emacs-day-zero/index.md
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title = "Emacs: Day zero"
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date = 2015-07-23
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+++
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They tricked me.
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I was confortably on my Atom editor when I had to open this ugly thing.
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||||

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I'm trying to make the change. Also, to make things easier I switched my
|
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layout to US since all my servers have that keyboard layout but... my muscle
|
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memory is really good, so I still miss a lot.
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After a basic configuration yesterday, I thought that the best way to achieve
|
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this was to change completely from one to another and that's what I've done,
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work the entire day with this. At first I was slowed down a bit because I had
|
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to configure some keybinding I was used to and install the basic addons I use
|
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the most (and setup them emacs style), but after a short period I was _mostly_
|
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used to the harm of my little finger. It still hurts.
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It's a long way to go and this is only day zero but I will keep writing posts
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every one or two weeks with my improvements as a newbie guide to emacs.
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Also, my UI now looks _more or less_ like this:
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title = "Manga recommendation: Eden no ori"
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date = 2015-07-29
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+++
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|
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|
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|
||||
### Summary
|
||||
|
||||
Akira and his classmates are travelling on a plane when it crashes onto an
|
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island inhabited by species thought to have been extinct. The situation
|
||||
becomes increasingly desperate as some of Akira's classmates are eaten alive,
|
||||
while some kill others in desperation. Now Akira and a few other survivors are
|
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trying to survive what seems to be a horrible nightmare.
|
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**Chapters**: 185 (finished)
|
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**Genre**: Action, Adventure, Comedy, Drama, Ecchi, Horror, Mystery, Psychological, Romance, Shounen, Tragedy
|
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**Story**: Yamada Yoshinobu
|
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**Art**: Yamada Yoshinobu
|