feat: implement comprehensive bridge-agnostic user management system

This commit implements a complete multi-user bridge management system that allows bridges to control multiple users with async goroutine management and convenience methods for channel operations.

Key features:
- Bridge-agnostic BridgeUser interface with validation, identity, state management, channel operations, connection lifecycle, and goroutine lifecycle methods
- BridgeUserManager interface for user lifecycle management with bridge type identification
- XMPPUser implementation for XMPP bridge with XMPP client integration, connection monitoring, and room operations
- MattermostUser implementation for Mattermost bridge with API integration and channel management
- Updated Bridge interface to include GetUserManager() method
- Base UserManager implementation with generic user management logic
- Added Ping() and CheckChannelExists() methods to BridgeUser interface for health checking and room validation
- Updated bridge manager naming from Manager to BridgeManager for clarity

The system enables bridges to manage multiple users (like "Mattermost Bridge" user in XMPP) with proper state management, connection monitoring, and channel operations abstracted across different bridge protocols.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Felipe M 2025-08-04 17:50:44 +02:00
parent ea1711e94c
commit db8037ffbf
No known key found for this signature in database
GPG key ID: 52E5D65FCF99808A
8 changed files with 949 additions and 94 deletions

336
server/bridge/xmpp/user.go Normal file
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package xmpp
import (
"context"
"crypto/tls"
"fmt"
"sync"
"sync/atomic"
"time"
"github.com/mattermost/mattermost-plugin-bridge-xmpp/server/config"
"github.com/mattermost/mattermost-plugin-bridge-xmpp/server/logger"
"github.com/mattermost/mattermost-plugin-bridge-xmpp/server/model"
xmppClient "github.com/mattermost/mattermost-plugin-bridge-xmpp/server/xmpp"
)
// XMPPUser represents an XMPP user that implements the BridgeUser interface
type XMPPUser struct {
// User identity
id string
displayName string
jid string
// XMPP client
client *xmppClient.Client
// State management
state model.UserState
stateMu sync.RWMutex
connected atomic.Bool
// Configuration
config *config.Configuration
// Goroutine lifecycle
ctx context.Context
cancel context.CancelFunc
// Logger
logger logger.Logger
}
// NewXMPPUser creates a new XMPP user
func NewXMPPUser(id, displayName, jid string, cfg *config.Configuration, logger logger.Logger) *XMPPUser {
ctx, cancel := context.WithCancel(context.Background())
// Create TLS config based on certificate verification setting
tlsConfig := &tls.Config{
InsecureSkipVerify: cfg.XMPPInsecureSkipVerify,
}
// Create XMPP client for this user
client := xmppClient.NewClientWithTLS(
cfg.XMPPServerURL,
jid,
cfg.XMPPPassword, // This might need to be user-specific in the future
cfg.GetXMPPResource(),
id, // Use user ID as remote ID
tlsConfig,
logger,
)
return &XMPPUser{
id: id,
displayName: displayName,
jid: jid,
client: client,
state: model.UserStateOffline,
config: cfg,
ctx: ctx,
cancel: cancel,
logger: logger,
}
}
// Validation
func (u *XMPPUser) Validate() error {
if u.id == "" {
return fmt.Errorf("user ID cannot be empty")
}
if u.jid == "" {
return fmt.Errorf("JID cannot be empty")
}
if u.config == nil {
return fmt.Errorf("configuration cannot be nil")
}
if u.config.XMPPServerURL == "" {
return fmt.Errorf("XMPP server URL cannot be empty")
}
if u.client == nil {
return fmt.Errorf("XMPP client cannot be nil")
}
return nil
}
// Identity (bridge-agnostic)
func (u *XMPPUser) GetID() string {
return u.id
}
func (u *XMPPUser) GetDisplayName() string {
return u.displayName
}
// State management
func (u *XMPPUser) GetState() model.UserState {
u.stateMu.RLock()
defer u.stateMu.RUnlock()
return u.state
}
func (u *XMPPUser) SetState(state model.UserState) error {
u.stateMu.Lock()
defer u.stateMu.Unlock()
u.logger.LogDebug("Changing XMPP user state", "user_id", u.id, "old_state", u.state, "new_state", state)
u.state = state
// TODO: Send presence update to XMPP server based on state
// This would involve mapping UserState to XMPP presence types
return nil
}
// Channel operations
func (u *XMPPUser) JoinChannel(channelID string) error {
if !u.connected.Load() {
return fmt.Errorf("user %s is not connected", u.id)
}
u.logger.LogDebug("XMPP user joining channel", "user_id", u.id, "channel_id", channelID)
// For XMPP, channelID is the room JID
err := u.client.JoinRoom(channelID)
if err != nil {
return fmt.Errorf("failed to join XMPP room %s: %w", channelID, err)
}
u.logger.LogInfo("XMPP user joined channel", "user_id", u.id, "channel_id", channelID)
return nil
}
func (u *XMPPUser) LeaveChannel(channelID string) error {
if !u.connected.Load() {
return fmt.Errorf("user %s is not connected", u.id)
}
u.logger.LogDebug("XMPP user leaving channel", "user_id", u.id, "channel_id", channelID)
// For XMPP, channelID is the room JID
err := u.client.LeaveRoom(channelID)
if err != nil {
return fmt.Errorf("failed to leave XMPP room %s: %w", channelID, err)
}
u.logger.LogInfo("XMPP user left channel", "user_id", u.id, "channel_id", channelID)
return nil
}
func (u *XMPPUser) SendMessageToChannel(channelID, message string) error {
if !u.connected.Load() {
return fmt.Errorf("user %s is not connected", u.id)
}
u.logger.LogDebug("XMPP user sending message to channel", "user_id", u.id, "channel_id", channelID)
// Create message request for XMPP
req := xmppClient.MessageRequest{
RoomJID: channelID,
GhostUserJID: u.jid,
Message: message,
}
_, err := u.client.SendMessage(req)
if err != nil {
return fmt.Errorf("failed to send message to XMPP room %s: %w", channelID, err)
}
u.logger.LogDebug("XMPP user sent message to channel", "user_id", u.id, "channel_id", channelID)
return nil
}
// Connection lifecycle
func (u *XMPPUser) Connect() error {
u.logger.LogDebug("Connecting XMPP user", "user_id", u.id, "jid", u.jid)
err := u.client.Connect()
if err != nil {
u.connected.Store(false)
return fmt.Errorf("failed to connect XMPP user %s: %w", u.id, err)
}
u.connected.Store(true)
u.logger.LogInfo("XMPP user connected", "user_id", u.id, "jid", u.jid)
// Set online presence after successful connection
if err := u.client.SetOnlinePresence(); err != nil {
u.logger.LogWarn("Failed to set online presence for XMPP user", "user_id", u.id, "error", err)
// Don't fail the connection for presence issues
}
// Update state to online
_ = u.SetState(model.UserStateOnline)
return nil
}
func (u *XMPPUser) Disconnect() error {
u.logger.LogDebug("Disconnecting XMPP user", "user_id", u.id, "jid", u.jid)
if u.client == nil {
return nil
}
err := u.client.Disconnect()
if err != nil {
u.logger.LogWarn("Error disconnecting XMPP user", "user_id", u.id, "error", err)
}
u.connected.Store(false)
_ = u.SetState(model.UserStateOffline)
u.logger.LogInfo("XMPP user disconnected", "user_id", u.id, "jid", u.jid)
return err
}
func (u *XMPPUser) IsConnected() bool {
return u.connected.Load()
}
func (u *XMPPUser) Ping() error {
if !u.connected.Load() {
return fmt.Errorf("XMPP user %s is not connected", u.id)
}
if u.client == nil {
return fmt.Errorf("XMPP client not initialized for user %s", u.id)
}
return u.client.Ping()
}
// CheckChannelExists checks if an XMPP room/channel exists
func (u *XMPPUser) CheckChannelExists(channelID string) (bool, error) {
if !u.connected.Load() {
return false, fmt.Errorf("XMPP user %s is not connected", u.id)
}
if u.client == nil {
return false, fmt.Errorf("XMPP client not initialized for user %s", u.id)
}
return u.client.CheckRoomExists(channelID)
}
// Goroutine lifecycle
func (u *XMPPUser) Start(ctx context.Context) error {
u.logger.LogDebug("Starting XMPP user", "user_id", u.id, "jid", u.jid)
// Update context
u.ctx = ctx
// Connect to XMPP server
if err := u.Connect(); err != nil {
return fmt.Errorf("failed to start XMPP user %s: %w", u.id, err)
}
// Start connection monitoring in a goroutine
go u.connectionMonitor()
u.logger.LogInfo("XMPP user started", "user_id", u.id, "jid", u.jid)
return nil
}
func (u *XMPPUser) Stop() error {
u.logger.LogDebug("Stopping XMPP user", "user_id", u.id, "jid", u.jid)
// Cancel context to stop goroutines
if u.cancel != nil {
u.cancel()
}
// Disconnect from XMPP server
if err := u.Disconnect(); err != nil {
u.logger.LogWarn("Error disconnecting XMPP user during stop", "user_id", u.id, "error", err)
}
u.logger.LogInfo("XMPP user stopped", "user_id", u.id, "jid", u.jid)
return nil
}
// connectionMonitor monitors the XMPP connection for this user
func (u *XMPPUser) connectionMonitor() {
u.logger.LogDebug("Starting connection monitor for XMPP user", "user_id", u.id)
// Simple monitoring - check connection periodically
for {
select {
case <-u.ctx.Done():
u.logger.LogDebug("Connection monitor stopped for XMPP user", "user_id", u.id)
return
default:
// Check connection every 30 seconds
if u.connected.Load() {
if err := u.client.Ping(); err != nil {
u.logger.LogWarn("Connection check failed for XMPP user", "user_id", u.id, "error", err)
u.connected.Store(false)
_ = u.SetState(model.UserStateOffline)
// TODO: Implement reconnection logic if needed
}
}
// Wait before next check
timeoutCtx, cancel := context.WithTimeout(u.ctx, 30 * time.Second) // 30 seconds
select {
case <-u.ctx.Done():
cancel()
return
case <-timeoutCtx.Done():
cancel()
continue
}
}
}
}
// GetJID returns the XMPP JID for this user (XMPP-specific method)
func (u *XMPPUser) GetJID() string {
return u.jid
}
// GetClient returns the underlying XMPP client (for advanced operations)
func (u *XMPPUser) GetClient() *xmppClient.Client {
return u.client
}