Refactor codebase with improved structure and logging

- Restructured info.go with extracted helper functions for better readability
- Enhanced updateassets.go with cleaner asset processing logic and better error handling
- Improved client.go formatting and logging consistency
- Added logs.go for centralized logging functionality
- Updated dependencies in go.mod to include tint as direct dependency
- Cleaned up README.md with simplified installation instructions and structure
- Added comprehensive assets/ directory with build configuration

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Felipe M 2025-07-14 17:14:12 +02:00
parent c01c9c2843
commit 71a7b0de11
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GPG key ID: 52E5D65FCF99808A
18 changed files with 852 additions and 105 deletions

View file

@ -8,10 +8,10 @@ import (
"github.com/lmittmann/tint"
)
// Logger is the global logger instance
// Logger is the global logger instance.
var Logger *slog.Logger
// InitLogger initializes the global logger
// InitLogger initializes the global logger.
func InitLogger() {
// Create a tint handler for colorized output
handler := tint.NewHandler(os.Stderr, &tint.Options{
@ -24,7 +24,7 @@ func InitLogger() {
Logger = slog.New(handler)
}
// SetLogLevel sets the minimum logging level
// SetLogLevel sets the minimum logging level.
func SetLogLevel(level slog.Level) {
handler := tint.NewHandler(os.Stderr, &tint.Options{
Level: level,
@ -34,4 +34,4 @@ func SetLogLevel(level slog.Level) {
})
Logger = slog.New(handler)
}
}