pluginctl/assets/Makefile
Felipe Martin 71a7b0de11
Refactor codebase with improved structure and logging
- Restructured info.go with extracted helper functions for better readability
- Enhanced updateassets.go with cleaner asset processing logic and better error handling
- Improved client.go formatting and logging consistency
- Added logs.go for centralized logging functionality
- Updated dependencies in go.mod to include tint as direct dependency
- Cleaned up README.md with simplified installation instructions and structure
- Added comprehensive assets/ directory with build configuration

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 17:14:12 +02:00

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Makefile

GO ?= $(shell command -v go 2> /dev/null)
NPM ?= $(shell command -v npm 2> /dev/null)
CURL ?= $(shell command -v curl 2> /dev/null)
MM_DEBUG ?=
GOPATH ?= $(shell go env GOPATH)
GO_TEST_FLAGS ?= -race
GO_BUILD_FLAGS ?=
MM_UTILITIES_DIR ?= ../mattermost-utilities
DLV_DEBUG_PORT := 2346
DEFAULT_GOOS := $(shell go env GOOS)
DEFAULT_GOARCH := $(shell go env GOARCH)
export GO111MODULE=on
# We need to export GOBIN to allow it to be set
# for processes spawned from the Makefile
export GOBIN ?= $(PWD)/bin
# You can include assets this directory into the bundle. This can be e.g. used to include profile pictures.
ASSETS_DIR ?= assets
## Define the default target (make all)
.PHONY: default
default: all
# Verify environment, and define PLUGIN_ID, PLUGIN_VERSION, HAS_SERVER and HAS_WEBAPP as needed.
include build/setup.mk
BUNDLE_NAME ?= $(PLUGIN_ID)-$(PLUGIN_VERSION).tar.gz
# Include custom makefile, if present
ifneq ($(wildcard build/custom.mk),)
include build/custom.mk
endif
ifneq ($(MM_DEBUG),)
GO_BUILD_GCFLAGS = -gcflags "all=-N -l"
else
GO_BUILD_GCFLAGS =
endif
# Include modular makefiles
include build/*.mk