pluginctl/assets/Makefile
Felipe Martin 07f21c6812
Add create-plugin command and improve asset management
- Add new create-plugin command to generate plugins from starter template
- Add manifest name subcommand for template context
- Replace hardcoded asset paths with explicit file patterns in embed directive
- Refactor asset build system to use _setup.mk instead of setup.mk
- Update versioning to use pluginctl manifest id for APP_NAME
- Clean up Makefile by removing redundant bundle name definition

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-28 16:02:57 +02:00

36 lines
967 B
Makefile

GO ?= $(shell command -v go 2> /dev/null)
NPM ?= $(shell command -v npm 2> /dev/null)
CURL ?= $(shell command -v curl 2> /dev/null)
MM_DEBUG ?=
GOPATH ?= $(shell go env GOPATH)
GO_TEST_FLAGS ?= -race
GO_BUILD_FLAGS ?=
MM_UTILITIES_DIR ?= ../mattermost-utilities
DLV_DEBUG_PORT := 2346
DEFAULT_GOOS := $(shell go env GOOS)
DEFAULT_GOARCH := $(shell go env GOARCH)
export GO111MODULE=on
# We need to export GOBIN to allow it to be set
# for processes spawned from the Makefile
export GOBIN ?= $(PWD)/bin
# You can include assets this directory into the bundle. This can be e.g. used to include profile pictures.
ASSETS_DIR ?= assets
## Define the default target (make all)
.PHONY: default
default: all
# Verify environment, and define PLUGIN_ID, PLUGIN_VERSION, HAS_SERVER and HAS_WEBAPP as needed.
include build/setup.mk
ifneq ($(MM_DEBUG),)
GO_BUILD_GCFLAGS = -gcflags "all=-N -l"
else
GO_BUILD_GCFLAGS =
endif
# Include modular makefiles
include build/*.mk