pluginctl/assets/build/build.mk
Felipe Martin 71a7b0de11
Refactor codebase with improved structure and logging
- Restructured info.go with extracted helper functions for better readability
- Enhanced updateassets.go with cleaner asset processing logic and better error handling
- Improved client.go formatting and logging consistency
- Added logs.go for centralized logging functionality
- Updated dependencies in go.mod to include tint as direct dependency
- Cleaned up README.md with simplified installation instructions and structure
- Added comprehensive assets/ directory with build configuration

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 17:14:12 +02:00

83 lines
2.9 KiB
Makefile

# ====================================================================================
# Build Targets
# ====================================================================================
## Checks the code style, tests, builds and bundles the plugin.
.PHONY: all
all: check-style test dist
## Ensures the plugin manifest is valid
.PHONY: manifest-check
manifest-check:
./build/bin/manifest check
## Builds the server, if it exists, for all supported architectures, unless MM_SERVICESETTINGS_ENABLEDEVELOPER is set.
.PHONY: server
server:
ifneq ($(HAS_SERVER),)
ifneq ($(MM_DEBUG),)
$(info DEBUG mode is on; to disable, unset MM_DEBUG)
endif
mkdir -p server/dist;
ifneq ($(MM_SERVICESETTINGS_ENABLEDEVELOPER),)
@echo Building plugin only for $(DEFAULT_GOOS)-$(DEFAULT_GOARCH) because MM_SERVICESETTINGS_ENABLEDEVELOPER is enabled
cd server && env CGO_ENABLED=0 $(GO) build $(GO_BUILD_FLAGS) $(GO_BUILD_GCFLAGS) -trimpath -o dist/plugin-$(DEFAULT_GOOS)-$(DEFAULT_GOARCH);
else
cd server && env CGO_ENABLED=0 GOOS=linux GOARCH=amd64 $(GO) build $(GO_BUILD_FLAGS) $(GO_BUILD_GCFLAGS) -trimpath -o dist/plugin-linux-amd64;
cd server && env CGO_ENABLED=0 GOOS=linux GOARCH=arm64 $(GO) build $(GO_BUILD_FLAGS) $(GO_BUILD_GCFLAGS) -trimpath -o dist/plugin-linux-arm64;
cd server && env CGO_ENABLED=0 GOOS=darwin GOARCH=amd64 $(GO) build $(GO_BUILD_FLAGS) $(GO_BUILD_GCFLAGS) -trimpath -o dist/plugin-darwin-amd64;
cd server && env CGO_ENABLED=0 GOOS=darwin GOARCH=arm64 $(GO) build $(GO_BUILD_FLAGS) $(GO_BUILD_GCFLAGS) -trimpath -o dist/plugin-darwin-arm64;
cd server && env CGO_ENABLED=0 GOOS=windows GOARCH=amd64 $(GO) build $(GO_BUILD_FLAGS) $(GO_BUILD_GCFLAGS) -trimpath -o dist/plugin-windows-amd64.exe;
endif
endif
## Ensures NPM dependencies are installed without having to run this all the time.
webapp/node_modules: $(wildcard webapp/package.json)
ifneq ($(HAS_WEBAPP),)
cd webapp && $(NPM) install
touch $@
endif
## Builds the webapp, if it exists.
.PHONY: webapp
webapp: webapp/node_modules
ifneq ($(HAS_WEBAPP),)
ifeq ($(MM_DEBUG),)
cd webapp && $(NPM) run build;
else
cd webapp && $(NPM) run debug;
endif
endif
## Generates a tar bundle of the plugin for install.
.PHONY: bundle
bundle:
rm -rf dist/
mkdir -p dist/$(PLUGIN_ID)
./build/bin/manifest dist
ifneq ($(wildcard $(ASSETS_DIR)/.),)
cp -r $(ASSETS_DIR) dist/$(PLUGIN_ID)/
endif
ifneq ($(HAS_PUBLIC),)
cp -r public dist/$(PLUGIN_ID)/
endif
ifneq ($(HAS_SERVER),)
mkdir -p dist/$(PLUGIN_ID)/server
cp -r server/dist dist/$(PLUGIN_ID)/server/
endif
ifneq ($(HAS_WEBAPP),)
mkdir -p dist/$(PLUGIN_ID)/webapp
cp -r webapp/dist dist/$(PLUGIN_ID)/webapp/
endif
ifeq ($(shell uname),Darwin)
cd dist && tar --disable-copyfile -cvzf $(BUNDLE_NAME) $(PLUGIN_ID)
else
cd dist && tar -cvzf $(BUNDLE_NAME) $(PLUGIN_ID)
endif
@echo plugin built at: dist/$(BUNDLE_NAME)
## Builds and bundles the plugin.
.PHONY: dist
dist: server webapp bundle