pluginctl/updateassets.go
Felipe Martin 71a7b0de11
Refactor codebase with improved structure and logging
- Restructured info.go with extracted helper functions for better readability
- Enhanced updateassets.go with cleaner asset processing logic and better error handling
- Improved client.go formatting and logging consistency
- Added logs.go for centralized logging functionality
- Updated dependencies in go.mod to include tint as direct dependency
- Cleaned up README.md with simplified installation instructions and structure
- Added comprehensive assets/ directory with build configuration

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 17:14:12 +02:00

145 lines
3.3 KiB
Go

package pluginctl
import (
"bytes"
"embed"
"fmt"
"io/fs"
"os"
"path/filepath"
"strings"
)
//go:embed assets/*
var assetsFS embed.FS
const (
assetsPrefix = "assets/"
assetsPrefixLen = 7
directoryPermissions = 0o750
filePermissions = 0o600
)
func RunUpdateAssetsCommand(args []string, pluginPath string) error {
if len(args) > 0 {
return fmt.Errorf("updateassets command does not accept arguments")
}
Logger.Info("Updating assets in plugin directory", "path", pluginPath)
manifest, err := LoadPluginManifestFromPath(pluginPath)
if err != nil {
return fmt.Errorf("failed to load plugin manifest: %w", err)
}
hasWebapp := HasWebappCode(manifest)
updatedCount := 0
config := AssetProcessorConfig{
pluginPath: pluginPath,
hasWebapp: hasWebapp,
updatedCount: &updatedCount,
}
err = fs.WalkDir(assetsFS, "assets", func(path string, d fs.DirEntry, err error) error {
return processAssetEntry(path, d, err, config)
})
if err != nil {
return fmt.Errorf("failed to update assets: %w", err)
}
Logger.Info("Assets updated successfully!", "files_updated", updatedCount)
return nil
}
type AssetProcessorConfig struct {
pluginPath string
hasWebapp bool
updatedCount *int
}
func processAssetEntry(path string, d fs.DirEntry, err error, config AssetProcessorConfig) error {
if err != nil {
return err
}
if path == "assets" {
return nil
}
relativePath := path[assetsPrefixLen:]
if !config.hasWebapp && strings.HasPrefix(relativePath, "webapp") {
return nil
}
targetPath := filepath.Join(config.pluginPath, relativePath)
if d.IsDir() {
return createDirectory(targetPath)
}
return processAssetFile(path, targetPath, relativePath, config.updatedCount)
}
func processAssetFile(embeddedPath, targetPath, relativePath string, updatedCount *int) error {
shouldUpdate, err := shouldUpdateFile(embeddedPath, targetPath)
if err != nil {
return err
}
if shouldUpdate {
err = updateFile(embeddedPath, targetPath, relativePath)
if err != nil {
return err
}
(*updatedCount)++
}
return nil
}
func createDirectory(targetPath string) error {
if err := os.MkdirAll(targetPath, directoryPermissions); err != nil {
return fmt.Errorf("failed to create directory %s: %w", targetPath, err)
}
return nil
}
func shouldUpdateFile(embeddedPath, targetPath string) (bool, error) {
content, err := assetsFS.ReadFile(embeddedPath)
if err != nil {
return false, fmt.Errorf("failed to read embedded file %s: %w", embeddedPath, err)
}
existingContent, err := os.ReadFile(targetPath)
if err != nil {
// File doesn't exist or other error, should update
return true, nil //nolint:nilerr
}
return !bytes.Equal(existingContent, content), nil
}
func updateFile(embeddedPath, targetPath, relativePath string) error {
content, err := assetsFS.ReadFile(embeddedPath)
if err != nil {
return fmt.Errorf("failed to read embedded file %s: %w", embeddedPath, err)
}
parentDir := filepath.Dir(targetPath)
if err := os.MkdirAll(parentDir, directoryPermissions); err != nil {
return fmt.Errorf("failed to create parent directory %s: %w", parentDir, err)
}
if err := os.WriteFile(targetPath, content, filePermissions); err != nil {
return fmt.Errorf("failed to write file %s: %w", targetPath, err)
}
Logger.Info("Updated file", "path", relativePath)
return nil
}