pluginctl/updateassets.go
Felipe Martin 73149001eb
Replace logging system with slog and tint for structured colored output
- Add logger.go with public Logger variable and InitLogger function
- Replace all fmt.Printf/fmt.Fprintf calls with structured Logger.Info/Logger.Error
- Initialize logger in main function for consistent access across packages
- Keep fmt.Errorf for proper error creation (standard Go practice)
- Add tint dependency for colorized terminal output with timestamps
- Convert user output to structured logging with key-value pairs
- Update info command to use structured logging for plugin details
- Update updateassets command to use structured progress logging
- Update version command to use structured logging
- Update authentication logging in client.go with structured fields
- Update enable/disable commands to use structured logging
- Remove unused fmt imports after conversion

All output now uses slog with tint for beautiful, structured, colorized logging
while maintaining proper error handling with fmt.Errorf for error creation.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-09 16:51:40 +02:00

98 lines
2.5 KiB
Go

package pluginctl
import (
"bytes"
"embed"
"fmt"
"io/fs"
"os"
"path/filepath"
"strings"
)
//go:embed assets/**/*
var assetsFS embed.FS
func RunUpdateAssetsCommand(args []string, pluginPath string) error {
if len(args) > 0 {
return fmt.Errorf("updateassets command does not accept arguments")
}
Logger.Info("Updating assets in plugin directory", "path", pluginPath)
// Load plugin manifest to check for webapp code
manifest, err := LoadPluginManifestFromPath(pluginPath)
if err != nil {
return fmt.Errorf("failed to load plugin manifest: %w", err)
}
// Check if the plugin has webapp code according to manifest
hasWebapp := HasWebappCode(manifest)
// Counter for updated files
var updatedCount int
// Walk through the embedded assets
err = fs.WalkDir(assetsFS, "assets", func(path string, d fs.DirEntry, err error) error {
if err != nil {
return err
}
// Skip the root assets directory
if path == "assets" {
return nil
}
// Remove the "assets/" prefix to get the relative path
relativePath := path[7:] // len("assets/") = 7
// Skip webapp assets if plugin doesn't have webapp code
if !hasWebapp && strings.HasPrefix(relativePath, "webapp") {
return nil
}
targetPath := filepath.Join(pluginPath, relativePath)
if d.IsDir() {
// Create directory if it doesn't exist
if err := os.MkdirAll(targetPath, 0755); err != nil {
return fmt.Errorf("failed to create directory %s: %w", targetPath, err)
}
} else {
// Read file content from embedded FS
content, err := assetsFS.ReadFile(path)
if err != nil {
return fmt.Errorf("failed to read embedded file %s: %w", path, err)
}
// Check if target file exists and compare content
existingContent, err := os.ReadFile(targetPath)
if err == nil && bytes.Equal(existingContent, content) {
// File exists and content is identical, skip update
return nil
}
// Create parent directory if it doesn't exist
parentDir := filepath.Dir(targetPath)
if err := os.MkdirAll(parentDir, 0755); err != nil {
return fmt.Errorf("failed to create parent directory %s: %w", parentDir, err)
}
// Write file to target location
if err := os.WriteFile(targetPath, content, 0644); err != nil {
return fmt.Errorf("failed to write file %s: %w", targetPath, err)
}
Logger.Info("Updated file", "path", relativePath)
updatedCount++
}
return nil
})
if err != nil {
return fmt.Errorf("failed to update assets: %w", err)
}
Logger.Info("Assets updated successfully!", "files_updated", updatedCount)
return nil
}