Implement Phase 1: Global hotkey, HUD, and audio capture
Add complete listening UX without STT: - Global hotkey manager with ⌘⇧V, push-to-talk and toggle modes - Floating HUD with real-time RMS audio visualization - AVAudioEngine capture with 16kHz mono PCM conversion - 10-minute dictation timeout with ESC cancellation - Optional start/stop sounds and microphone permissions - Permission management for accessibility and input monitoring All Phase 1 acceptance criteria met.
This commit is contained in:
parent
1db16227b2
commit
6e768a7753
10 changed files with 1005 additions and 51 deletions
239
Sources/App/AppController.swift
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239
Sources/App/AppController.swift
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import SwiftUI
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import CoreUtils
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import MenuWhisperAudio
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import CorePermissions
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import AVFoundation
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public class AppController: ObservableObject {
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private let logger = Logger(category: "AppController")
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// Core components
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private let hotkeyManager = HotkeyManager()
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private let audioEngine = AudioEngine()
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private let permissionManager = PermissionManager()
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private let soundManager = SoundManager()
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// UI components
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private var hudWindow: HUDWindow?
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// State management
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@Published public private(set) var currentState: AppState = .idle
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@Published public var isToggleListening = false
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// Dictation timer
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private var dictationTimer: Timer?
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private let maxDictationDuration: TimeInterval = 600 // 10 minutes default
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public init() {
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setupDelegates()
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setupNotifications()
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}
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deinit {
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cleanup()
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}
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public func start() {
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logger.info("Starting app controller")
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// Check microphone permission first
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checkMicrophonePermission { [weak self] granted in
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if granted {
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self?.setupHotkey()
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} else {
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self?.logger.warning("Microphone permission not granted")
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}
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}
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}
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private func setupDelegates() {
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hotkeyManager.delegate = self
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audioEngine.delegate = self
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}
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private func setupNotifications() {
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(handleHUDEscape),
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name: .hudEscapePressed,
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object: nil
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)
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}
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private func setupHotkey() {
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hotkeyManager.enableHotkey()
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}
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private func checkMicrophonePermission(completion: @escaping (Bool) -> Void) {
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permissionManager.requestMicrophonePermission { status in
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DispatchQueue.main.async {
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completion(status == .granted)
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}
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}
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}
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@objc private func handleHUDEscape() {
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logger.info("HUD escape pressed - cancelling dictation")
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cancelDictation()
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}
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private func startListening() {
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guard currentState == .idle else {
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logger.warning("Cannot start listening from state: \(currentState)")
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return
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}
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logger.info("Starting listening")
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currentState = .listening
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do {
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try audioEngine.startCapture()
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showHUD(state: .listening(level: 0))
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startDictationTimer()
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soundManager.playStartSound()
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} catch {
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logger.error("Failed to start audio capture: \(error)")
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currentState = .error
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soundManager.playErrorSound()
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showError("Failed to start microphone: \(error.localizedDescription)")
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}
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}
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private func stopListening() {
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guard currentState == .listening else {
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logger.warning("Cannot stop listening from state: \(currentState)")
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return
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}
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logger.info("Stopping listening")
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stopDictationTimer()
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audioEngine.stopCapture()
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soundManager.playStopSound()
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// Transition to processing state
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currentState = .processing
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showHUD(state: .processing)
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// For Phase 1, we'll just simulate processing and return to idle
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// In Phase 2, this is where we'd call the STT engine
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DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) {
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self.finishProcessing()
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}
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}
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private func finishProcessing() {
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logger.info("Finishing processing")
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currentState = .idle
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hideHUD()
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// Reset toggle state if in toggle mode
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if hotkeyManager.currentMode == .toggle {
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isToggleListening = false
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}
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}
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private func cancelDictation() {
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logger.info("Cancelling dictation")
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stopDictationTimer()
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if audioEngine.isCapturing {
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audioEngine.stopCapture()
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}
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currentState = .idle
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hideHUD()
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// Reset toggle state
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if hotkeyManager.currentMode == .toggle {
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isToggleListening = false
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}
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}
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private func startDictationTimer() {
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stopDictationTimer() // Clean up any existing timer
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dictationTimer = Timer.scheduledTimer(withTimeInterval: maxDictationDuration, repeats: false) { [weak self] _ in
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self?.logger.info("Dictation timeout reached")
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self?.stopListening()
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}
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}
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private func stopDictationTimer() {
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dictationTimer?.invalidate()
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dictationTimer = nil
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}
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private func showHUD(state: HUDState) {
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if hudWindow == nil {
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hudWindow = HUDWindow()
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}
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hudWindow?.show(state: state)
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}
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private func hideHUD() {
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hudWindow?.hide()
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}
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private func showError(_ message: String) {
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logger.error("Error: \(message)")
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// TODO: Show error dialog in a later phase
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currentState = .idle
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}
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private func cleanup() {
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stopDictationTimer()
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audioEngine.stopCapture()
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hotkeyManager.disableHotkey()
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NotificationCenter.default.removeObserver(self)
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}
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}
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// MARK: - HotkeyManagerDelegate
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extension AppController: HotkeyManagerDelegate {
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public func hotkeyPressed(mode: HotkeyMode, isKeyDown: Bool) {
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logger.debug("Hotkey pressed: mode=\(mode), isKeyDown=\(isKeyDown)")
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switch mode {
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case .pushToTalk:
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if isKeyDown {
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startListening()
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} else {
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if currentState == .listening {
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stopListening()
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}
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}
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case .toggle:
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if isKeyDown { // Only respond to key down in toggle mode
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if currentState == .idle && !isToggleListening {
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isToggleListening = true
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startListening()
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} else if currentState == .listening && isToggleListening {
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isToggleListening = false
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stopListening()
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}
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}
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}
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}
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}
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// MARK: - AudioEngineDelegate
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extension AppController: AudioEngineDelegate {
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public func audioEngine(_ engine: AudioEngine, didUpdateLevel level: Float) {
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// Update HUD with new level
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hudWindow?.updateLevel(level)
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}
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public func audioEngine(_ engine: AudioEngine, didCaptureAudio data: Data) {
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logger.info("Audio capture completed: \(data.count) bytes")
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// In Phase 2, this is where we'd send the data to STT
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}
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public func audioEngineDidStartCapture(_ engine: AudioEngine) {
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logger.info("Audio engine started capture")
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}
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public func audioEngineDidStopCapture(_ engine: AudioEngine) {
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logger.info("Audio engine stopped capture")
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}
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}
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214
Sources/App/HUDWindow.swift
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214
Sources/App/HUDWindow.swift
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@ -0,0 +1,214 @@
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import SwiftUI
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import AppKit
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import CoreUtils
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public enum HUDState {
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case hidden
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case listening(level: Float)
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case processing
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}
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public class HUDWindow: NSPanel {
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private var hostingView: NSHostingView<HUDContentView>?
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public init() {
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super.init(
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contentRect: NSRect(x: 0, y: 0, width: 320, height: 160),
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styleMask: [.nonactivatingPanel],
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backing: .buffered,
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defer: false
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)
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setupWindow()
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setupContentView()
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}
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private func setupWindow() {
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level = .floating
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isOpaque = false
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backgroundColor = NSColor.clear
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hasShadow = true
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isMovable = false
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collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary]
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}
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private func setupContentView() {
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let hudContentView = HUDContentView()
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hostingView = NSHostingView(rootView: hudContentView)
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if let hostingView = hostingView {
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contentView = hostingView
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}
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}
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public func show(state: HUDState) {
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centerOnScreen()
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if let hostingView = hostingView {
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hostingView.rootView.updateState(state)
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}
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if !isVisible {
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orderFront(nil)
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alphaValue = 0
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NSAnimationContext.runAnimationGroup({ context in
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context.duration = 0.2
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animator().alphaValue = 1.0
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})
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}
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}
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public func hide() {
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guard isVisible else { return }
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NSAnimationContext.runAnimationGroup({ context in
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context.duration = 0.2
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animator().alphaValue = 0
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}, completionHandler: {
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self.orderOut(nil)
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})
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}
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public func updateLevel(_ level: Float) {
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if let hostingView = hostingView {
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hostingView.rootView.updateState(.listening(level: level))
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}
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}
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private func centerOnScreen() {
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guard let screen = NSScreen.main else { return }
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let screenFrame = screen.visibleFrame
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let windowSize = frame.size
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let x = screenFrame.midX - windowSize.width / 2
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let y = screenFrame.midY - windowSize.height / 2
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setFrameOrigin(NSPoint(x: x, y: y))
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}
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override public func keyDown(with event: NSEvent) {
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if event.keyCode == 53 { // Escape key
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NotificationCenter.default.post(name: .hudEscapePressed, object: nil)
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return
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}
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super.keyDown(with: event)
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}
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override public var canBecomeKey: Bool {
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return true // Allow the window to receive key events
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}
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}
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extension Notification.Name {
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static let hudEscapePressed = Notification.Name("hudEscapePressed")
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}
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struct HUDContentView: View {
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@State private var currentState: HUDState = .hidden
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var body: some View {
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ZStack {
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RoundedRectangle(cornerRadius: 12)
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.fill(.regularMaterial)
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.overlay(
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RoundedRectangle(cornerRadius: 12)
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.stroke(Color.primary.opacity(0.1), lineWidth: 1)
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)
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VStack(spacing: 16) {
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switch currentState {
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case .hidden:
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EmptyView()
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case .listening(let level):
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listeningView(level: level)
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case .processing:
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processingView
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}
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}
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.padding(24)
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}
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.frame(width: 320, height: 160)
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}
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@ViewBuilder
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private func listeningView(level: Float) -> some View {
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VStack(spacing: 12) {
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Image(systemName: "mic.fill")
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.font(.system(size: 32))
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.foregroundColor(.blue)
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Text("Listening...")
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.font(.headline)
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.foregroundColor(.primary)
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AudioLevelView(level: level)
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.frame(height: 20)
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Text("Press Esc to cancel")
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.font(.caption)
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.foregroundColor(.secondary)
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}
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}
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@ViewBuilder
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private var processingView: some View {
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VStack(spacing: 12) {
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ProgressView()
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.scaleEffect(1.2)
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Text("Processing...")
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.font(.headline)
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.foregroundColor(.primary)
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Text("Please wait")
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.font(.caption)
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.foregroundColor(.secondary)
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}
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}
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func updateState(_ state: HUDState) {
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withAnimation(.easeInOut(duration: 0.3)) {
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currentState = state
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}
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}
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}
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struct AudioLevelView: View {
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let level: Float
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private let barCount = 20
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var body: some View {
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HStack(spacing: 2) {
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ForEach(0..<barCount, id: \.self) { index in
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RoundedRectangle(cornerRadius: 1)
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.fill(barColor(for: index))
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.frame(width: 12, height: barHeight(for: index))
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.animation(.easeInOut(duration: 0.1), value: level)
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}
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}
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}
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private func barHeight(for index: Int) -> CGFloat {
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let threshold = Float(index) / Float(barCount - 1)
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return level > threshold ? 20 : 4
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}
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private func barColor(for index: Int) -> Color {
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let threshold = Float(index) / Float(barCount - 1)
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if level > threshold {
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if threshold < 0.6 {
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return .green
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} else if threshold < 0.8 {
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return .orange
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} else {
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return .red
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}
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} else {
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return .gray.opacity(0.3)
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}
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}
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}
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152
Sources/App/HotkeyManager.swift
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152
Sources/App/HotkeyManager.swift
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import Foundation
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import AppKit
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import Carbon
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import CoreUtils
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public enum HotkeyMode: String, CaseIterable {
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case pushToTalk = "pushToTalk"
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case toggle = "toggle"
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public var displayName: String {
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switch self {
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case .pushToTalk:
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return NSLocalizedString("hotkey.mode.push", comment: "Push-to-talk mode")
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case .toggle:
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return NSLocalizedString("hotkey.mode.toggle", comment: "Toggle mode")
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}
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}
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}
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public protocol HotkeyManagerDelegate: AnyObject {
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func hotkeyPressed(mode: HotkeyMode, isKeyDown: Bool)
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}
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public class HotkeyManager: ObservableObject {
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private let logger = Logger(category: "HotkeyManager")
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public weak var delegate: HotkeyManagerDelegate?
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@Published public var currentMode: HotkeyMode = .toggle
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@Published public var isEnabled: Bool = false
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private var hotKeyRef: EventHotKeyRef?
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private var eventHandler: EventHandlerRef?
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// Default hotkey: ⌘⇧V (Command + Shift + V)
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private let defaultKeyCode: UInt32 = 9 // V key
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private let defaultModifiers: UInt32 = UInt32(cmdKey + shiftKey)
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public init() {
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setupEventHandler()
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}
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deinit {
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unregisterHotkey()
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if let handler = eventHandler {
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RemoveEventHandler(handler)
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}
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}
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public func enableHotkey() {
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guard !isEnabled else { return }
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logger.info("Enabling global hotkey")
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let hotKeyID = EventHotKeyID(signature: OSType(0x4D575350), id: 1) // 'MWSP'
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let status = RegisterEventHotKey(
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defaultKeyCode,
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defaultModifiers,
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hotKeyID,
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GetApplicationEventTarget(),
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0,
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&hotKeyRef
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)
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if status == noErr {
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isEnabled = true
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logger.info("Global hotkey registered successfully")
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} else {
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logger.error("Failed to register global hotkey: \(status)")
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}
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}
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public func disableHotkey() {
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guard isEnabled else { return }
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logger.info("Disabling global hotkey")
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unregisterHotkey()
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isEnabled = false
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}
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private func unregisterHotkey() {
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if let hotKeyRef = hotKeyRef {
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UnregisterEventHotKey(hotKeyRef)
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self.hotKeyRef = nil
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}
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}
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private func setupEventHandler() {
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let eventTypes: [EventTypeSpec] = [
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EventTypeSpec(eventClass: OSType(kEventClassKeyboard), eventKind: OSType(kEventHotKeyPressed)),
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EventTypeSpec(eventClass: OSType(kEventClassKeyboard), eventKind: OSType(kEventHotKeyReleased))
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]
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let callback: EventHandlerProcPtr = { (nextHandler, theEvent, userData) -> OSStatus in
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guard let userData = userData else { return OSStatus(eventNotHandledErr) }
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let manager = Unmanaged<HotkeyManager>.fromOpaque(userData).takeUnretainedValue()
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var hotKeyID = EventHotKeyID()
|
||||
let status = GetEventParameter(
|
||||
theEvent,
|
||||
OSType(kEventParamDirectObject),
|
||||
OSType(typeEventHotKeyID),
|
||||
nil,
|
||||
MemoryLayout<EventHotKeyID>.size,
|
||||
nil,
|
||||
&hotKeyID
|
||||
)
|
||||
|
||||
guard status == noErr else { return OSStatus(eventNotHandledErr) }
|
||||
|
||||
let eventKind = GetEventKind(theEvent)
|
||||
let isKeyDown = eventKind == OSType(kEventHotKeyPressed)
|
||||
|
||||
DispatchQueue.main.async {
|
||||
manager.handleHotkeyEvent(isKeyDown: isKeyDown)
|
||||
}
|
||||
|
||||
return noErr
|
||||
}
|
||||
|
||||
let selfPtr = Unmanaged.passUnretained(self).toOpaque()
|
||||
|
||||
let status = InstallEventHandler(
|
||||
GetApplicationEventTarget(),
|
||||
callback,
|
||||
2,
|
||||
eventTypes,
|
||||
selfPtr,
|
||||
&eventHandler
|
||||
)
|
||||
|
||||
if status != noErr {
|
||||
logger.error("Failed to install event handler: \(status)")
|
||||
}
|
||||
}
|
||||
|
||||
private func handleHotkeyEvent(isKeyDown: Bool) {
|
||||
logger.debug("Hotkey event: \(isKeyDown ? "down" : "up"), mode: \(currentMode)")
|
||||
|
||||
switch currentMode {
|
||||
case .pushToTalk:
|
||||
// In push-to-talk mode, respond to both key down and up
|
||||
delegate?.hotkeyPressed(mode: currentMode, isKeyDown: isKeyDown)
|
||||
case .toggle:
|
||||
// In toggle mode, only respond to key down
|
||||
if isKeyDown {
|
||||
delegate?.hotkeyPressed(mode: currentMode, isKeyDown: true)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
64
Sources/App/MenuWhisperApp.swift
Normal file
64
Sources/App/MenuWhisperApp.swift
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
import SwiftUI
|
||||
import CoreUtils
|
||||
|
||||
@main
|
||||
struct MenuWhisperApp: App {
|
||||
@StateObject private var appController = AppController()
|
||||
|
||||
var body: some Scene {
|
||||
MenuBarExtra("Menu-Whisper", systemImage: "mic") {
|
||||
MenuBarContentView()
|
||||
.environmentObject(appController)
|
||||
.onAppear {
|
||||
appController.start()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct MenuBarContentView: View {
|
||||
@EnvironmentObject var appController: AppController
|
||||
|
||||
var body: some View {
|
||||
VStack(alignment: .leading, spacing: 4) {
|
||||
Text("Menu-Whisper")
|
||||
.font(.headline)
|
||||
|
||||
Text(appController.currentState.displayName)
|
||||
.font(.subheadline)
|
||||
.foregroundColor(stateColor)
|
||||
|
||||
if appController.currentState == .listening {
|
||||
Text("Press ⌘⇧V or Esc to stop")
|
||||
.font(.caption)
|
||||
.foregroundColor(.secondary)
|
||||
}
|
||||
|
||||
Divider()
|
||||
|
||||
Button("Preferences...") {
|
||||
// TODO: Open preferences window in Phase 4
|
||||
}
|
||||
|
||||
Button("Quit") {
|
||||
NSApplication.shared.terminate(nil)
|
||||
}
|
||||
}
|
||||
.padding(.horizontal, 4)
|
||||
}
|
||||
|
||||
private var stateColor: Color {
|
||||
switch appController.currentState {
|
||||
case .idle:
|
||||
return .primary
|
||||
case .listening:
|
||||
return .blue
|
||||
case .processing:
|
||||
return .orange
|
||||
case .injecting:
|
||||
return .green
|
||||
case .error:
|
||||
return .red
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Sources/App/SoundManager.swift
Normal file
51
Sources/App/SoundManager.swift
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
import Foundation
|
||||
import AVFoundation
|
||||
import AppKit
|
||||
import CoreUtils
|
||||
|
||||
public class SoundManager: ObservableObject {
|
||||
private let logger = Logger(category: "SoundManager")
|
||||
|
||||
@Published public var soundsEnabled: Bool = true
|
||||
|
||||
private var startSound: AVAudioPlayer?
|
||||
private var stopSound: AVAudioPlayer?
|
||||
|
||||
public init() {
|
||||
setupSounds()
|
||||
}
|
||||
|
||||
private func setupSounds() {
|
||||
// Use system sounds for now
|
||||
// In a future version, we could bundle custom sound files
|
||||
setupSystemSounds()
|
||||
}
|
||||
|
||||
private func setupSystemSounds() {
|
||||
// We'll use NSSound for system sounds since AVAudioPlayer requires files
|
||||
// These are just placeholders - in a real implementation we'd bundle sound files
|
||||
logger.info("Sound manager initialized with system sounds")
|
||||
}
|
||||
|
||||
public func playStartSound() {
|
||||
guard soundsEnabled else { return }
|
||||
|
||||
logger.debug("Playing start sound")
|
||||
// Use a subtle system sound for start
|
||||
NSSound(named: "Glass")?.play()
|
||||
}
|
||||
|
||||
public func playStopSound() {
|
||||
guard soundsEnabled else { return }
|
||||
|
||||
logger.debug("Playing stop sound")
|
||||
// Use a different system sound for stop
|
||||
NSSound(named: "Blow")?.play()
|
||||
}
|
||||
|
||||
public func playErrorSound() {
|
||||
logger.debug("Playing error sound")
|
||||
// Always play error sound regardless of settings
|
||||
NSSound(named: "Funk")?.play()
|
||||
}
|
||||
}
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
import SwiftUI
|
||||
|
||||
@main
|
||||
struct MenuWhisperApp: App {
|
||||
var body: some Scene {
|
||||
MenuBarExtra("Menu-Whisper", systemImage: "mic") {
|
||||
Text("Menu-Whisper")
|
||||
Text("Idle")
|
||||
Divider()
|
||||
Button("Preferences...") {
|
||||
// TODO: Open preferences
|
||||
}
|
||||
Button("Quit") {
|
||||
NSApplication.shared.terminate(nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue