import Foundation import AVFoundation import CoreUtils public protocol AudioEngineDelegate: AnyObject { func audioEngine(_ engine: AudioEngine, didUpdateLevel level: Float) func audioEngine(_ engine: AudioEngine, didCaptureAudio data: Data) func audioEngineDidStartCapture(_ engine: AudioEngine) func audioEngineDidStopCapture(_ engine: AudioEngine) } public class AudioEngine: ObservableObject { private let logger = Logger(category: "AudioEngine") private let audioEngine = AVAudioEngine() public weak var delegate: AudioEngineDelegate? @Published public private(set) var isCapturing = false @Published public private(set) var currentLevel: Float = 0.0 public init() { // Audio engine initialization will be completed in Phase 1 } public func startCapture() throws { logger.info("Starting audio capture") // TODO: Implement in Phase 1 isCapturing = true delegate?.audioEngineDidStartCapture(self) } public func stopCapture() { logger.info("Stopping audio capture") // TODO: Implement in Phase 1 isCapturing = false delegate?.audioEngineDidStopCapture(self) } private func processAudioBuffer(_ buffer: AVAudioPCMBuffer) { // TODO: Implement RMS calculation and audio processing in Phase 1 } }