Add create-plugin command and improve asset management
- Add new create-plugin command to generate plugins from starter template - Add manifest name subcommand for template context - Replace hardcoded asset paths with explicit file patterns in embed directive - Refactor asset build system to use _setup.mk instead of setup.mk - Update versioning to use pluginctl manifest id for APP_NAME - Clean up Makefile by removing redundant bundle name definition 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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7 changed files with 602 additions and 11 deletions
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@ -26,13 +26,6 @@ default: all
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# Verify environment, and define PLUGIN_ID, PLUGIN_VERSION, HAS_SERVER and HAS_WEBAPP as needed.
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include build/setup.mk
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BUNDLE_NAME ?= $(PLUGIN_ID)-$(PLUGIN_VERSION).tar.gz
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# Include custom makefile, if present
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ifneq ($(wildcard build/custom.mk),)
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include build/custom.mk
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endif
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ifneq ($(MM_DEBUG),)
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GO_BUILD_GCFLAGS = -gcflags "all=-N -l"
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else
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@ -40,4 +33,4 @@ else
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endif
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# Include modular makefiles
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include build/*.mk
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include build/*.mk
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