Refactor codebase with improved structure and logging
- Restructured info.go with extracted helper functions for better readability - Enhanced updateassets.go with cleaner asset processing logic and better error handling - Improved client.go formatting and logging consistency - Added logs.go for centralized logging functionality - Updated dependencies in go.mod to include tint as direct dependency - Cleaned up README.md with simplified installation instructions and structure - Added comprehensive assets/ directory with build configuration 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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18 changed files with 852 additions and 105 deletions
83
assets/build/build.mk
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83
assets/build/build.mk
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# ====================================================================================
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# Build Targets
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# ====================================================================================
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## Checks the code style, tests, builds and bundles the plugin.
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.PHONY: all
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all: check-style test dist
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## Ensures the plugin manifest is valid
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.PHONY: manifest-check
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manifest-check:
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./build/bin/manifest check
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## Builds the server, if it exists, for all supported architectures, unless MM_SERVICESETTINGS_ENABLEDEVELOPER is set.
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.PHONY: server
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server:
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ifneq ($(HAS_SERVER),)
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ifneq ($(MM_DEBUG),)
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$(info DEBUG mode is on; to disable, unset MM_DEBUG)
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endif
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mkdir -p server/dist;
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ifneq ($(MM_SERVICESETTINGS_ENABLEDEVELOPER),)
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@echo Building plugin only for $(DEFAULT_GOOS)-$(DEFAULT_GOARCH) because MM_SERVICESETTINGS_ENABLEDEVELOPER is enabled
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cd server && env CGO_ENABLED=0 $(GO) build $(GO_BUILD_FLAGS) $(GO_BUILD_GCFLAGS) -trimpath -o dist/plugin-$(DEFAULT_GOOS)-$(DEFAULT_GOARCH);
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else
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cd server && env CGO_ENABLED=0 GOOS=linux GOARCH=amd64 $(GO) build $(GO_BUILD_FLAGS) $(GO_BUILD_GCFLAGS) -trimpath -o dist/plugin-linux-amd64;
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cd server && env CGO_ENABLED=0 GOOS=linux GOARCH=arm64 $(GO) build $(GO_BUILD_FLAGS) $(GO_BUILD_GCFLAGS) -trimpath -o dist/plugin-linux-arm64;
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cd server && env CGO_ENABLED=0 GOOS=darwin GOARCH=amd64 $(GO) build $(GO_BUILD_FLAGS) $(GO_BUILD_GCFLAGS) -trimpath -o dist/plugin-darwin-amd64;
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cd server && env CGO_ENABLED=0 GOOS=darwin GOARCH=arm64 $(GO) build $(GO_BUILD_FLAGS) $(GO_BUILD_GCFLAGS) -trimpath -o dist/plugin-darwin-arm64;
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cd server && env CGO_ENABLED=0 GOOS=windows GOARCH=amd64 $(GO) build $(GO_BUILD_FLAGS) $(GO_BUILD_GCFLAGS) -trimpath -o dist/plugin-windows-amd64.exe;
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endif
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endif
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## Ensures NPM dependencies are installed without having to run this all the time.
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webapp/node_modules: $(wildcard webapp/package.json)
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ifneq ($(HAS_WEBAPP),)
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cd webapp && $(NPM) install
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touch $@
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endif
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## Builds the webapp, if it exists.
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.PHONY: webapp
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webapp: webapp/node_modules
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ifneq ($(HAS_WEBAPP),)
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ifeq ($(MM_DEBUG),)
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cd webapp && $(NPM) run build;
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else
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cd webapp && $(NPM) run debug;
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endif
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endif
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## Generates a tar bundle of the plugin for install.
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.PHONY: bundle
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bundle:
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rm -rf dist/
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mkdir -p dist/$(PLUGIN_ID)
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./build/bin/manifest dist
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ifneq ($(wildcard $(ASSETS_DIR)/.),)
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cp -r $(ASSETS_DIR) dist/$(PLUGIN_ID)/
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endif
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ifneq ($(HAS_PUBLIC),)
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cp -r public dist/$(PLUGIN_ID)/
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endif
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ifneq ($(HAS_SERVER),)
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mkdir -p dist/$(PLUGIN_ID)/server
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cp -r server/dist dist/$(PLUGIN_ID)/server/
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endif
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ifneq ($(HAS_WEBAPP),)
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mkdir -p dist/$(PLUGIN_ID)/webapp
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cp -r webapp/dist dist/$(PLUGIN_ID)/webapp/
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endif
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ifeq ($(shell uname),Darwin)
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cd dist && tar --disable-copyfile -cvzf $(BUNDLE_NAME) $(PLUGIN_ID)
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else
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cd dist && tar -cvzf $(BUNDLE_NAME) $(PLUGIN_ID)
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endif
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@echo plugin built at: dist/$(BUNDLE_NAME)
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## Builds and bundles the plugin.
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.PHONY: dist
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dist: server webapp bundle
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