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42
Sources/CoreAudio/AudioEngine.swift
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42
Sources/CoreAudio/AudioEngine.swift
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import Foundation
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import AVFoundation
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import CoreUtils
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public protocol AudioEngineDelegate: AnyObject {
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func audioEngine(_ engine: AudioEngine, didUpdateLevel level: Float)
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func audioEngine(_ engine: AudioEngine, didCaptureAudio data: Data)
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func audioEngineDidStartCapture(_ engine: AudioEngine)
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func audioEngineDidStopCapture(_ engine: AudioEngine)
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}
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public class AudioEngine: ObservableObject {
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private let logger = Logger(category: "AudioEngine")
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private let audioEngine = AVAudioEngine()
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public weak var delegate: AudioEngineDelegate?
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@Published public private(set) var isCapturing = false
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@Published public private(set) var currentLevel: Float = 0.0
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public init() {
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// Audio engine initialization will be completed in Phase 1
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}
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public func startCapture() throws {
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logger.info("Starting audio capture")
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// TODO: Implement in Phase 1
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isCapturing = true
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delegate?.audioEngineDidStartCapture(self)
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}
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public func stopCapture() {
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logger.info("Stopping audio capture")
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// TODO: Implement in Phase 1
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isCapturing = false
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delegate?.audioEngineDidStopCapture(self)
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}
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private func processAudioBuffer(_ buffer: AVAudioPCMBuffer) {
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// TODO: Implement RMS calculation and audio processing in Phase 1
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}
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}
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