tellme/Sources/CoreAudio/AudioEngine.swift
2025-09-18 19:56:06 +02:00

42 lines
No EOL
1.3 KiB
Swift

import Foundation
import AVFoundation
import CoreUtils
public protocol AudioEngineDelegate: AnyObject {
func audioEngine(_ engine: AudioEngine, didUpdateLevel level: Float)
func audioEngine(_ engine: AudioEngine, didCaptureAudio data: Data)
func audioEngineDidStartCapture(_ engine: AudioEngine)
func audioEngineDidStopCapture(_ engine: AudioEngine)
}
public class AudioEngine: ObservableObject {
private let logger = Logger(category: "AudioEngine")
private let audioEngine = AVAudioEngine()
public weak var delegate: AudioEngineDelegate?
@Published public private(set) var isCapturing = false
@Published public private(set) var currentLevel: Float = 0.0
public init() {
// Audio engine initialization will be completed in Phase 1
}
public func startCapture() throws {
logger.info("Starting audio capture")
// TODO: Implement in Phase 1
isCapturing = true
delegate?.audioEngineDidStartCapture(self)
}
public func stopCapture() {
logger.info("Stopping audio capture")
// TODO: Implement in Phase 1
isCapturing = false
delegate?.audioEngineDidStopCapture(self)
}
private func processAudioBuffer(_ buffer: AVAudioPCMBuffer) {
// TODO: Implement RMS calculation and audio processing in Phase 1
}
}